Schematic Exporter

Video, picture and text guides, in various languages, about how to use Cubik Studio.

Schematic Exporter

Post by Sphax » 23 Feb 2018, 15:25

Cubik Studio can export a voxel model to "SCHEMATIC" format, commonly used for Minecraft maps.

To create a schematic in Cubik, follow these simple steps:

A. Setup voxels:
  1. Go in Voxel edit mode :voxel:
  2. Select "..." > "Setup"
  3. Enter the resolution (size of the middle area) of your voxel world. For example "32" will make the middle zone 32x32x32 and so the whole space 96x96x96
  4. Click Apply and start creating your voxel model!
B. Model properties:
  1. Go in your model properties "Model" > "Settings" > "Minecraft"
  2. Check "Map" type
  3. By default, the map is already setup with "empty" as air, "default" (unknown color) as stone, #5A9643 (green) as grass and #A46939 (brown) as dirt
  4. You can add here any color code to become any Minecraft block
  5. You can also click "Auto list" so Cubik will take all colors in your voxel model and add it to the list. If a color is recognized, it will be automatically associated to right block.
C. Block names:
Minecraft has nearly 256 different blocks. Here is a non exhaustive list you can use in Cubik, the full list can be found here: https://minecraft.gamepedia.com/Java_Ed ... #Block_IDs

[+] Show
  • stone
  • grass
  • dirt
  • cobblestone
  • planks
  • sapling
  • bedrock
  • flowing_water
  • water
  • flowing_lava
  • lava
  • sand
  • gravel
  • gold_ore
  • iron_ore
  • coal_ore
  • log
  • leaves
  • sponge
  • glass
  • lapis_ore
  • lapis_block
  • dispenser
  • sandstone
  • noteblock
  • bed
  • golden_rail
  • detector_rail
  • sticky_piston
  • web
  • tallgrass
  • deadbush
  • piston
  • piston_head
  • wool
  • piston_extension
  • yellow_flower
  • red_flower
  • brown_mushroom
  • red_mushroom
  • gold_block
  • iron_block
  • double_stone_slab
  • stone_slab
  • brick_block
  • tnt
  • bookshelf
  • mossy_cobblestone
  • obsidian
  • torch
  • fire
  • mob_spawner
  • oak_stairs
  • chest
  • redstone_wire
  • diamond_ore
  • diamond_block
  • crafting_table
  • wheat
  • farmland
  • furnace
  • lit_furnace
  • standing_sign
  • ...


D. Export!

You know how to export your model. If you finished adding all the voxels you want and you have setup the model properties so each color corresponds to a specific block (otherwise, it will be stone by default):
  1. Go in File > Export > Select ".schematic" format
  2. Enter a name for your model/map
  3. OK!
x
User avatar
Sphax
Admin
Posts: 1314
Joined: 10 Nov 2011, 10:44

Re: Schematic Exporter

Post by josevazqm » 01 Mar 2018, 09:38

I tried exporting my element model and the output schematic file was corrupted
x
User avatar
josevazqm
Supporter
Posts: 16
Joined: 05 Jun 2017, 17:38

Re: Schematic Exporter

Post by Sphax » 01 Mar 2018, 14:08

josevazqm wrote: 01 Mar 2018, 09:38 I tried exporting my element model and the output schematic file was corrupted
Yes the bug is known (currently it can only export 16x or lower resolution) and the exporter is fixed for next release.
x
User avatar
Sphax
Admin
Posts: 1314
Joined: 10 Nov 2011, 10:44

Re: Schematic Exporter

Post by Nevoska » 07 May 2018, 22:42

Any plans to expand that 16x size? Do you know any programs that converts 3d models with texture to .schematic?
x
User avatar
Nevoska
Early Adopter
Posts: 2
Joined: 03 Nov 2016, 20:17

Re: Schematic Exporter

Post by kangchul » 09 May 2018, 00:42

If you export schematic, the file is corrupted.
It is also possible to send it at 16x resolution.
The error contents are as follows.

keyerror ("key data not found.")

or

valueerror is too small! (0)

is. please answer about my question.
x
User avatar
kangchul
Supporter
Posts: 8
Joined: 08 May 2018, 07:30

Re: Schematic Exporter

Post by Krose » 06 Aug 2018, 19:10

I've followed these steps and mcedit cannot read the file because it produces a schematic which is 0 bytes.
And i can't see how i can change my "Number of voxels per axis per zone" to below 112.
Could you please let me know how to resolve this? I bought a license for Cubik Studio to convert VOX files (produced by magicavoxel) into .schematic files for import into minecraft worlds. Thanks in advance.
x
User avatar
Krose
Supporter
Posts: 1
Joined: 06 Aug 2018, 18:27

Re: Schematic Exporter

Post by Sphax » 03 Sep 2018, 09:27

Krose wrote: 06 Aug 2018, 19:10 I've followed these steps and mcedit cannot read the file because it produces a schematic which is 0 bytes.
And i can't see how i can change my "Number of voxels per axis per zone" to below 112.
Could you please let me know how to resolve this? I bought a license for Cubik Studio to convert VOX files (produced by magicavoxel) into .schematic files for import into minecraft worlds. Thanks in advance.
This will be fixed in 2.10 (no ETA though)
x
User avatar
Sphax
Admin
Posts: 1314
Joined: 10 Nov 2011, 10:44

Re: Schematic Exporter

Post by huiAPPOAJ » 18 Feb 2019, 12:49

I have a problem with materials. When I export a model and then try to import it via worldedit it says "Schematic file is missing a "Materials" tag"

When I go to Model properties and Map options, all the materials are assigned correctly.
x
User avatar
huiAPPOAJ
Supporter
Posts: 4
Joined: 17 Sep 2017, 20:44

Re: Schematic Exporter

Post by Need_Not » 06 Mar 2019, 20:24

huiAPPOAJ wrote: 18 Feb 2019, 12:49 I have a problem with materials. When I export a model and then try to import it via worldedit it says "Schematic file is missing a "Materials" tag"

When I go to Model properties and Map options, all the materials are assigned correctly.
i have the same thing
x
User avatar
Need_Not
Supporter
Posts: 16
Joined: 01 Feb 2019, 02:48

Re: Schematic Exporter

Post by qqq5715715 » 19 May 2019, 01:34

A year later, when will you upgrade
x
User avatar
qqq5715715
Supporter
Posts: 11
Joined: 29 Jul 2018, 01:47

Post Reply

Return to “Tutorials”