Cubik studio Minecraft 1.8 Support

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Cubik studio Minecraft 1.8 Support

Post by Bekircan » 22 Jan 2017, 19:11

I want 1.8 minecraft models but cubik studio don't support 1.8
I want 1.8 Minecraft Models :cry:
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Re: Cubik studio Minecraft 1.8 Support

Post by TheMajorMushroom » 25 Jan 2017, 10:53

This is actually very easy to do as long as you know how to use a text editor.

1) Make your model as normal in Studio, with all the display views.

2) Export to .json.

3) Go into your text editor. Find and replace "firstperson_righthand" and "thirdperson_righthand" with "firstperson" and "thirdperson" respectively.

You're done, the model should now display correctly in 1.8. Good luck :)
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Re: Cubik studio Minecraft 1.8 Support

Post by Sphax » 25 Jan 2017, 13:57

Renaming is not enough. Mojang changed coordinates system. The model will work but not the display settings.
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1.8 model export

Post by Zeta » 01 Mar 2017, 12:35

Location: Name of the menu or dialog in which the option should be accessible
Option name: Version
Option type:Radio-box (multiple choice)

Option action when clicked:
You could select a Minecraft version (1.8 or 1.9) that you want your model to be exported for. However, this would not effect other export types like Staxel and Stonehearth.
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Re: 1.8 model export

Post by jeane1 » 17 Mar 2017, 11:08

Author of the program, please add the ability to save models for 1.8
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Re: Cubik studio Minecraft 1.8 Support

Post by ProMoRRom » 29 Jul 2018, 15:46

I really need this thing, I'm creating a resource pack in 1.8, but nothing :/
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Re: Cubik studio Minecraft 1.8 Support

Post by Need_Not » 06 Mar 2019, 15:27

well if you still need it...
1. why not use the 1.8 old program you can still import the .cubik file in there so just use it for export.
2. what i use because i cant get the 1.8 one to work is use this formate

"display": {
"thirdperson": {
"rotation": [ 0, 90, -90 ],
"translation": [ 0, 0.5, -1 ],
"scale": [ 1, 1, 1 ]
},
"head": {
"rotation": [ -180, 0, -50 ],
"translation": [ -4, -4, 2 ],
"scale": [ 1, 1, 1 ]
},
"ground": {
"rotation": [ 0, 0, 45 ],
"translation": [ 0, 0, 0 ],
"scale": [ 3, 3, 3 ]
},
"fixed": {
"rotation": [ 0, 0, 45 ],
"translation": [ 5, -5, 0 ],
"scale": [ 2, 2, 2 ]
},
"firstperson": {
"rotation": [ 0, 30, 0 ],
"translation": [ -4, -1, 2 ],
"scale": [ 1.5, 1.5, 1.5 ]
},
"gui": {
"rotation": [ 15, -45, 45 ],
"translation": [ 4.5, -2.5, 0 ],
"scale": [ 1.4, 1.4, 1.4 ]
}
}
}

you will most likely have some fine turning to so with the numbers but yeah good luck
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