Search found 51 matches
- 24 Jan 2017, 16:53
- Forum: Showcase
- Topic: Minecraft Portal 2 map
- Replies: 6
- Views: 6852
Re: Minecraft Portal 2 map
Are we allowed a copy of the portal map so we can see how you've done the elevator and the spinning fan?
Elevator: Simply an animated Model (or a few combined models) placed in the Headslot of an Armor Stand (same for the fan)
and in addition for the ground a few Shulkers riding on armor stands ...
- 20 Jan 2017, 18:49
- Forum: Showcase
- Topic: Counter Strike Minecraft 3D-Model Collection
- Replies: 5
- Views: 5133
Re: Counter Strike Minecraft 3D-Model Collection
Nice models, in my opinion it's a shame that you waste your talent with weapons (not like there would be enough weapon models for Minecraft (inkluding mods and co.))
- 16 Jan 2017, 20:40
- Forum: Help Centre
- Topic: Changelog: version 2.6
- Replies: 12
- Views: 15853
Re: Changelog: version 2.6
I am so happy about the mesh export improvements ^^ Finally I have a 3D Software I am capable of creating not so terrible looking models for a unity game 

- 06 Jan 2017, 12:26
- Forum: Help Centre
- Topic: Faces becoming transparent / missing
- Replies: 3
- Views: 2142
Re: Faces becoming transparent / missing
You can click on that Cube with the Gear in the Element Edit Mode.
It will open a Menu where you can disable and enable single faces. Just select an element and you will see when it's disabled.
(There should be a blue "button" on the left site when they are enabled and a white when they are disabled.
It will open a Menu where you can disable and enable single faces. Just select an element and you will see when it's disabled.
(There should be a blue "button" on the left site when they are enabled and a white when they are disabled.
- 04 Jan 2017, 21:19
- Forum: Suggestions
- Topic: Mirror Model
- Replies: 3
- Views: 3550
Mirror Model
Edit mode: Element :element: / Voxel :voxel: / Mesh :mesh: / Paint :paint:
Location: No Idea
Function name: Mirror Model
Function icon: A Block with a mirror in the Center?
Function action details:
Mirroring the Model and it's elements on one Axis.
And Combining Elements when they touch each ...
Location: No Idea
Function name: Mirror Model
Function icon: A Block with a mirror in the Center?
Function action details:
Mirroring the Model and it's elements on one Axis.
And Combining Elements when they touch each ...
- 02 Jan 2017, 17:57
- Forum: Suggestions
- Topic: In the gui preview add an image to show how it looks ingame [Solved]
- Replies: 4
- Views: 4254
Re: In the gui preview add an image to show how it looks ingame [Solved]
It's hard to do that because the Resolution depends on your Screen Resolution and Gui settings.
For me it's for example: 64x64
Minecraft renders the Item at the highest possible resolution that is possible on your screen.
For me it's for example: 64x64
Minecraft renders the Item at the highest possible resolution that is possible on your screen.
- 20 Dec 2016, 15:27
- Forum: Suggestions
- Topic: "Blueprint" images [Solved]
- Replies: 1
- Views: 7060
"Blueprint" images [Solved]
Edit mode: Element :element: / Voxel :voxel: / Mesh :mesh: / Paint :paint: / Preview :preview:
Location: No Idea
Function name: Load Blueprint Model
Function icon: an Img?
Function action details:
It would add an additional view that renders a semitransparent image that can be selected in ...
Location: No Idea
Function name: Load Blueprint Model
Function icon: an Img?
Function action details:
It would add an additional view that renders a semitransparent image that can be selected in ...
- 22 Nov 2016, 06:39
- Forum: Showcase
- Topic: Dark Roleplay Mod Models
- Replies: 0
- Views: 3016
Dark Roleplay Mod Models
Hey made a few Models using
for my mod and wanted to preview a few of them ^^
An as I know unique Chair:
More coming soon!

An as I know unique Chair:
More coming soon!
- 21 Nov 2016, 06:28
- Forum: Suggestions
- Topic: Model Splitting
- Replies: 3
- Views: 4012
Re: Model Splitting
Not each element but it may be useful when you have a 1x2x1 Model (size in Blocks) split up into 2 1x1x1 Models.
As for example when you make a mod with a 2 Block height block you might need 2 Blocks for that and 1 of them would need to have an "empty"/"invisible" model.
Generally all 2 block tall ...
As for example when you make a mod with a 2 Block height block you might need 2 Blocks for that and 1 of them would need to have an "empty"/"invisible" model.
Generally all 2 block tall ...
- 20 Nov 2016, 19:28
- Forum: Suggestions
- Topic: Model Splitting
- Replies: 3
- Views: 4012
Model Splitting
Location: Model properties dialog in "Minecraft" tab
Option name: Split into smaller Models
Option type: Checkbox
Option action when enabled/disabled/clicked:
enabled: splits model to smaller 1block models on export
disabled: would not modify model export
Option name: Split into smaller Models
Option type: Checkbox
Option action when enabled/disabled/clicked:
enabled: splits model to smaller 1block models on export
disabled: would not modify model export