Search found 51 matches

by JTK222
24 Jan 2017, 16:53
Forum: Showcase
Topic: Minecraft Portal 2 map
Replies: 6
Views: 6852

Re: Minecraft Portal 2 map


Are we allowed a copy of the portal map so we can see how you've done the elevator and the spinning fan?


Elevator: Simply an animated Model (or a few combined models) placed in the Headslot of an Armor Stand (same for the fan)
and in addition for the ground a few Shulkers riding on armor stands ...
by JTK222
20 Jan 2017, 18:49
Forum: Showcase
Topic: Counter Strike Minecraft 3D-Model Collection
Replies: 5
Views: 5133

Re: Counter Strike Minecraft 3D-Model Collection

Nice models, in my opinion it's a shame that you waste your talent with weapons (not like there would be enough weapon models for Minecraft (inkluding mods and co.))
by JTK222
16 Jan 2017, 20:40
Forum: Help Centre
Topic: Changelog: version 2.6
Replies: 12
Views: 15853

Re: Changelog: version 2.6

I am so happy about the mesh export improvements ^^ Finally I have a 3D Software I am capable of creating not so terrible looking models for a unity game :D
by JTK222
06 Jan 2017, 12:26
Forum: Help Centre
Topic: Faces becoming transparent / missing
Replies: 3
Views: 2142

Re: Faces becoming transparent / missing

You can click on that Cube with the Gear in the Element Edit Mode.
It will open a Menu where you can disable and enable single faces. Just select an element and you will see when it's disabled.
(There should be a blue "button" on the left site when they are enabled and a white when they are disabled.
by JTK222
04 Jan 2017, 21:19
Forum: Suggestions
Topic: Mirror Model
Replies: 3
Views: 3550

Mirror Model

Edit mode: Element :element: / Voxel :voxel: / Mesh :mesh: / Paint :paint:
Location: No Idea
Function name: Mirror Model
Function icon: A Block with a mirror in the Center?

Function action details:
Mirroring the Model and it's elements on one Axis.
And Combining Elements when they touch each ...
by JTK222
02 Jan 2017, 17:57
Forum: Suggestions
Topic: In the gui preview add an image to show how it looks ingame [Solved]
Replies: 4
Views: 4254

Re: In the gui preview add an image to show how it looks ingame [Solved]

It's hard to do that because the Resolution depends on your Screen Resolution and Gui settings.
For me it's for example: 64x64
Minecraft renders the Item at the highest possible resolution that is possible on your screen.
by JTK222
20 Dec 2016, 15:27
Forum: Suggestions
Topic: "Blueprint" images [Solved]
Replies: 1
Views: 7060

"Blueprint" images [Solved]

Edit mode: Element :element: / Voxel :voxel: / Mesh :mesh: / Paint :paint: / Preview :preview:
Location: No Idea
Function name: Load Blueprint Model
Function icon: an Img?

Function action details:
It would add an additional view that renders a semitransparent image that can be selected in ...
by JTK222
22 Nov 2016, 06:39
Forum: Showcase
Topic: Dark Roleplay Mod Models
Replies: 0
Views: 3016

Dark Roleplay Mod Models

Hey made a few Models using :cubik: for my mod and wanted to preview a few of them ^^

An as I know unique Chair:


More coming soon!
by JTK222
21 Nov 2016, 06:28
Forum: Suggestions
Topic: Model Splitting
Replies: 3
Views: 4012

Re: Model Splitting

Not each element but it may be useful when you have a 1x2x1 Model (size in Blocks) split up into 2 1x1x1 Models.
As for example when you make a mod with a 2 Block height block you might need 2 Blocks for that and 1 of them would need to have an "empty"/"invisible" model.
Generally all 2 block tall ...
by JTK222
20 Nov 2016, 19:28
Forum: Suggestions
Topic: Model Splitting
Replies: 3
Views: 4012

Model Splitting

Location: Model properties dialog in "Minecraft" tab
Option name: Split into smaller Models
Option type: Checkbox

Option action when enabled/disabled/clicked:
enabled: splits model to smaller 1block models on export
disabled: would not modify model export

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