Ehm... I just noticed that you should uncomment the code that I have commented for animations only. market a little bit to much of it D:
(Just setupRotationAngles is for animations), And instead of just
this.BodyCenter.render(scale);
This should be done for every element except you want to add ...
Search found 51 matches
- 20 May 2017, 21:13
- Forum: Suggestions
- Topic: Export as Java [Solved]
- Replies: 22
- Views: 24783
- 20 May 2017, 21:01
- Forum: Suggestions
- Topic: Export as Java [Solved]
- Replies: 22
- Views: 24783
Re: Export as Java [Solved]
Ehm... took a look at it and nope, Minecraft doesn't allow half cubes (unless I and a giant amount of other modders missed something)
However I noticed there is an other vvariant of this method that might be even better.
addBox(String partName, float offX, float offY, float offZ, int width, int ...
However I noticed there is an other vvariant of this method that might be even better.
addBox(String partName, float offX, float offY, float offZ, int width, int ...
- 20 May 2017, 18:31
- Forum: Suggestions
- Topic: Export as Java [Solved]
- Replies: 22
- Views: 24783
Re: Export as Java [Solved]
It wouldn't be an easy way, but... would it be ok if somebody creates a mod work space where you have just to paste the code to be able to test it?
- 18 May 2017, 08:02
- Forum: Suggestions
- Topic: 1.8.9 Format [Solved]
- Replies: 11
- Views: 17213
Re: 1.8.9 Format [Solved]
Json Files.
- 17 May 2017, 21:00
- Forum: Suggestions
- Topic: 1.8.9 Format [Solved]
- Replies: 11
- Views: 17213
Re: 1.8.9 Format [Solved]
Ok, does somebody maybe have a version of a model for 1.8 and 1.9+?
(If possible with relativly same ingame possitions) I need to know what the differences are so I can make it.
(If possible with relativly same ingame possitions) I need to know what the differences are so I can make it.
- 17 May 2017, 06:40
- Forum: Suggestions
- Topic: 1.8.9 Format [Solved]
- Replies: 11
- Views: 17213
Re: 1.8.9 Format [Solved]
Ok, as this has been asked for so many times and it hasn't been added yet I want to make you a suggestion:
Somebody tell me the exact differences between 1.8 and 1.9+ Models and I will try to make a parser for them.
Somebody tell me the exact differences between 1.8 and 1.9+ Models and I will try to make a parser for them.
- 25 Apr 2017, 06:34
- Forum: Suggestions
- Topic: Export as Java [Solved]
- Replies: 22
- Views: 24783
Re: Export as Java [Solved]
@Sphax I think the best for this would be to make it more of a raw format and giving users the possibility to add a template where the raw data is pasted into.
like for a template:
%originX%, %originY%, %originZ%, %width%, %height%, %depth%; %offsetX%, %offsetY%, %offsetZ%, %rotX%, %rotY%, %rotZ ...
like for a template:
%originX%, %originY%, %originZ%, %width%, %height%, %depth%; %offsetX%, %offsetY%, %offsetZ%, %rotX%, %rotY%, %rotZ ...
- 21 Apr 2017, 08:12
- Forum: Suggestions
- Topic: Player Animations
- Replies: 0
- Views: 2195
Player Animations
Location: Preview :preview:
Option name: Animate
Option type: Radio-box (multiple choice)
Option action when enabled/disabled/clicked:
Add the 4 Main Animations of a player considering Items.
Containing Drinking, Eating, Bow Pulling and Blocking.
Mainly because that might be useful to ...
Option name: Animate
Option type: Radio-box (multiple choice)
Option action when enabled/disabled/clicked:
Add the 4 Main Animations of a player considering Items.
Containing Drinking, Eating, Bow Pulling and Blocking.
Mainly because that might be useful to ...
- 17 Mar 2017, 16:57
- Forum: Showcase
- Topic: RPG - Broad Sword
- Replies: 2
- Views: 3129
Re: RPG - Broad Sword
The blade seems way to thik compared to the handle. but I guess you made it using voxels? So it cannot be changed.
But otherwise I like it ^^
Edit: The shading seems to carefull and might be a little bit stronger at least I haven't noticed that there is any shading before I zoomed in.
But otherwise I like it ^^
Edit: The shading seems to carefull and might be a little bit stronger at least I haven't noticed that there is any shading before I zoomed in.
- 30 Jan 2017, 16:32
- Forum: Suggestions
- Topic: Multiple Angles of Rotation for .jpm [Solved]
- Replies: 2
- Views: 3025
Re: [Sugestion]: Multiple Angles of Rotation for .jpm [Solved]
Thats all already possible. At least the rotation and the optfine element export.