Search found 6 matches
- 24 Feb 2017, 06:01
- Forum: Help Centre
- Topic: "PE Entity" export failure
- Replies: 3
- Views: 2200
Re: "PE Entity" export failure
I think the issue is that a PE Entity isn't a viable object in vanilla Minecraft, so you would have to export it as an Optifine item with a JPM format. Sorry if I'm incorrect here, it's my best guess as I'm not particularly familiar with Optifine and PE Entities.
- 23 Feb 2017, 07:18
- Forum: Help Centre
- Topic: Change UV Snap defaults for models/textures larger than 16px
- Replies: 1
- Views: 1395
Change UV Snap defaults for models/textures larger than 16px
Hoping this is something that might actually be possible, but need to know for sure. Right now I'm working on a few Minecraft models that are larger than 16px, so they go out of the center grid area. Not a problem in and of itself, except that every time I try to do a UV Snap, it treats every part ...
- 17 Feb 2017, 07:51
- Forum: Help Centre
- Topic: Odd Modeling Errors In-Game (Minecraft) [Solved]
- Replies: 5
- Views: 2436
Re: Odd Modeling Errors In-Game (Minecraft) [Solved]
That sounds like that may be part of it, since I was using colored glass as the base texture. I'll try adjusting a few things based on your suggestion, thanks! :)
EDIT: That was 100% it, for sure. I put the model on a non-transparent block, and it immediately fixed the issue I was seeing. Thanks ...
EDIT: That was 100% it, for sure. I put the model on a non-transparent block, and it immediately fixed the issue I was seeing. Thanks ...
- 15 Feb 2017, 02:15
- Forum: Help Centre
- Topic: Odd Modeling Errors In-Game (Minecraft) [Solved]
- Replies: 5
- Views: 2436
Re: Odd Modeling Errors In-Game (Minecraft) [Solved]
Okay, so trying to modify culling settings didn't help at all. Here, I've attached two screenshots as a comparison. The first-person screenshot shows the front of the model properly. However, going into third-person, you can clearly see the issue I'm having. The front/top of the model seem to go ...
- 12 Feb 2017, 20:21
- Forum: Help Centre
- Topic: Odd Modeling Errors In-Game (Minecraft) [Solved]
- Replies: 5
- Views: 2436
Re: Odd Modeling Errors In-Game (Minecraft) [Solved]
The ones near the camera. They're supposed to have a solid back, but you can see right through it to all the layers of the image.
Also, i don't really understand how culling is supposed to work, so it might be that. I'll read up a little bit about that, at least it's something for me to look into.
Also, i don't really understand how culling is supposed to work, so it might be that. I'll read up a little bit about that, at least it's something for me to look into.
- 12 Feb 2017, 13:04
- Forum: Help Centre
- Topic: Odd Modeling Errors In-Game (Minecraft) [Solved]
- Replies: 5
- Views: 2436
Odd Modeling Errors In-Game (Minecraft) [Solved]
So, I keep having this odd issue with my models in-game. When previewing them in the creator, they look just fine. But once I try to use them in-game, I keep seeing THROUGH the layers of the model. It's noticeable in first-person mode, but when in third-person it's absolutely ridiculous. I attached ...