I know they are hardcoded into the game code itself but Qubble allows it and I really think that such feature if it's present into a freed (and a bit crappy imho) modeler, there is no reason why a more developed software like cubik should't have it.
The mob/entity models are hardcoded in minecraft. You have to make it yourself. But thats easy pz
Thanks for the info! Didn't knew that :) On the other hand then how could I design some armor without a player model for reference? I saw that the preview panel allows to position a model on the ...
I unzipped the minecraft jar looking for the vanilla player model but I didn't find it, I'd like to try to make a new model but I prefer to start from the vanilla one as reference.
How can I import the minecraft player model into cubik? Can cubik automatically render different pose of the model ...
I unzipped the minecraft jar looking for the vanilla player model but I didn't find it, I'd like to try to make a new model but I prefer to start from the vanilla one as reference.
How can I import the minecraft player model into cubik? Can cubik automatically render different pose of the model too?