Search found 9 matches
- 31 Dec 2016, 13:53
- Forum: Help Centre
- Topic: Question about texturing
- Replies: 8
- Views: 3914
Re: Question about texturing
Okay optimizing the object fixed it, works very smooth now, thank you!
- 30 Dec 2016, 22:35
- Forum: Help Centre
- Topic: Question about texturing
- Replies: 8
- Views: 3914
Re: Question about texturing
Okay ill try to explain it a bit better:
When i "draw" a part of a element, it doesnt draw it in 1x1 like it should. Meaning it doesnt draw 1 pixel but only 1/3 of a pixel. I draws the other 2/3 to some random place that is not connected. If you look on the picture, you can see, that the texture ...
When i "draw" a part of a element, it doesnt draw it in 1x1 like it should. Meaning it doesnt draw 1 pixel but only 1/3 of a pixel. I draws the other 2/3 to some random place that is not connected. If you look on the picture, you can see, that the texture ...
- 30 Dec 2016, 17:28
- Forum: Help Centre
- Topic: Question about texturing
- Replies: 8
- Views: 3914
Re: Question about texturing
Perfekt! It even resized the texture completely automatic! a problem i noticed when trying to paint elements directly.
I shouldnt look like this.. it paints like half the element and then just paints the other half somewhere else, even tho it looks correctly on the texture it looks completely ...
I shouldnt look like this.. it paints like half the element and then just paints the other half somewhere else, even tho it looks correctly on the texture it looks completely ...
- 30 Dec 2016, 15:44
- Forum: Help Centre
- Topic: Question about texturing
- Replies: 8
- Views: 3914
Question about texturing
Hei, i recently bought cubik and created a model. Now i want to texture it but im a bit confused in how to do that. I dont want to use textures from minecraft, i want to create my own texture and apply it to the model. Is there a way to uv map my object and export it as a uv map so i can edit it in ...
- 29 Dec 2016, 17:40
- Forum: Help Centre
- Topic: Using cubik as "reference" for modding [Solved]
- Replies: 2
- Views: 1818
Re: Using cubik as "reference" for modding [Solved]
Thank you! That is all i needed to know, you will have a new customer within the next two days 

- 29 Dec 2016, 17:17
- Forum: Help Centre
- Topic: Using cubik as "reference" for modding [Solved]
- Replies: 2
- Views: 1818
Using cubik as "reference" for modding [Solved]
Hey! its me again with a annoying question :D
So i thought about it and i figured, that in theory IF cubik shows offset and rotation(what i think it does), you could use cubik as a reference even tho you cant create entitys and items for modding directly. Means it should be possible for me to take ...
So i thought about it and i figured, that in theory IF cubik shows offset and rotation(what i think it does), you could use cubik as a reference even tho you cant create entitys and items for modding directly. Means it should be possible for me to take ...
- 28 Dec 2016, 13:01
- Forum: Help Centre
- Topic: Questions about usability of the tool. [Solved]
- Replies: 6
- Views: 2995
Re: Questions about usability of the tool. [Solved]
I will if my models i create now can be exported to java class in a later date 

- 28 Dec 2016, 12:29
- Forum: Help Centre
- Topic: Questions about usability of the tool. [Solved]
- Replies: 6
- Views: 2995
Re: Questions about usability of the tool. [Solved]
Okay thank you. If the new set of formats are released, ill buy it because that is exactly what i am looking for 

- 27 Dec 2016, 21:57
- Forum: Help Centre
- Topic: Questions about usability of the tool. [Solved]
- Replies: 6
- Views: 2995
Questions about usability of the tool. [Solved]
hei guys, im now long on the search for a good 3d tool for minecraft. I used techne before, but rotating more blocks at once is very messy with techne and just does not look good.
So since i read cubik is pretty handy with a good interface AND beeing able to rotate blocks and parent them together ...
So since i read cubik is pretty handy with a good interface AND beeing able to rotate blocks and parent them together ...