Search found 53 matches

by JTK222
19 Jul 2018, 20:03
Forum: Suggestions
Topic: Adding transparent voxels
Replies: 3
Views: 841

Re: Adding transparent voxels

And with turning Voxels into elements you usually also turn the terrible performance that Voxels bring with them into Minecraft Models. As long as you do the models properly, convert them properly and maybe do some cleanup work afterwards it shouldn't be a problem though. (Honestly, some people here...
by JTK222
18 Jul 2018, 09:47
Forum: Suggestions
Topic: Adding transparent voxels
Replies: 3
Views: 841

Re: Adding transparent voxels

Simply said, more then 90% of Voxel engines don't support transparent voxels because it would prevent way to much possibilities for optimization.
If you want to make Minecraft Models, then don't use voxels at all but elements, voxels models in MC are usually terribly optimized.
by JTK222
07 Jun 2018, 08:10
Forum: Tasks / Jobs / Volunteers
Topic: Looking For Modelers For Medieval Fantasy RPG Mod
Replies: 1
Views: 748

Re: Looking For Modelers For Medieval Fantasy RPG Mod

It would be nice if you wouldn't create a new topic every 2 days... with that... well you just shrink your chances that anyone wants to help you.
by JTK222
24 May 2018, 16:17
Forum: Showcase
Topic: Cloud Buster Sword
Replies: 3
Views: 1091

Re: Cloud Buster Sword

While it's kind of good looking, it's a terrible model. https://puu.sh/As9kn.png This shouldn't look like this, in no case! (way to much vertices and triangles!) That's a perfect example why the voxel function in Cubic is terrible, because people don't know how to use it properly. Edit: At least the...
by JTK222
22 May 2018, 13:46
Forum: Suggestions
Topic: Support For Item Damage Variants In Minecraft
Replies: 3
Views: 967

Re: Support For Item Damage Variants In Minecraft

Why does Optifine need to make a feature that already exists within Vanilla? *shaking head*
The suggestion is to add support for it to Cubik, not to make it manually.
by JTK222
03 Mar 2018, 22:17
Forum: Suggestions
Topic: Improvements to java entity model export
Replies: 7
Views: 981

Re: Improvements to java entity model export

Meh I always mix up the names for the cases xD
Sorry for the mistake :3
by JTK222
01 Mar 2018, 21:02
Forum: Suggestions
Topic: Improvements to java entity model export
Replies: 7
Views: 981

Re: Improvements to java entity model export

2) is kind of wrong, java convention is camelCase
And SnakeCase for Class names (alias the java file name)
by JTK222
28 Feb 2018, 15:35
Forum: Help Centre
Topic: Java Exporter still broken in 2.9?
Replies: 2
Views: 656

Re: Java Exporter still broken in 2.9?

Issue #1 (quote from the java models suggestion thread): You can fix it by substracting the model position from the rotationPosition for each element. Issue #2: Entity Models are for some reason upside down D: But this can be fixed either in code: GL11.glRotatef(1f,0f,0f, 180F); Or trough exporting ...
by JTK222
10 Nov 2017, 23:43
Forum: Suggestions
Topic: Export models as ". schematic" [Solved]
Replies: 3
Views: 1040

Re: Export models as ". schematic" [Solved]

Could you then maybe think about adding also support for the blueprint format?
(A more mod friendly version of schematics http://dark-roleplay.net/other/blueprint_format.php)
by JTK222
13 Oct 2017, 21:54
Forum: Showcase
Topic: [Gun] M40A3 Sniper Rifle
Replies: 11
Views: 2095

Re: [Gun] M40A3 Sniper Rifle

With enough skill of course.
Probably gonna be more work, but it will be definitely better for performance.
(Just for your information, the elements are the only supported format by Minecraft and voxels are converted to a bunch of elements. In case of the M40A3 I would say a few thousand)

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