And with turning Voxels into elements you usually also turn the terrible performance that Voxels bring with them into Minecraft Models.
As long as you do the models properly, convert them properly and maybe do some cleanup work afterwards it shouldn't be a problem though.
(Honestly, some people ...
Search found 51 matches
- 19 Jul 2018, 20:03
- Forum: Suggestions
- Topic: Adding transparent voxels
- Replies: 3
- Views: 4537
- 18 Jul 2018, 09:47
- Forum: Suggestions
- Topic: Adding transparent voxels
- Replies: 3
- Views: 4537
Re: Adding transparent voxels
Simply said, more then 90% of Voxel engines don't support transparent voxels because it would prevent way to much possibilities for optimization.
If you want to make Minecraft Models, then don't use voxels at all but elements, voxels models in MC are usually terribly optimized.
If you want to make Minecraft Models, then don't use voxels at all but elements, voxels models in MC are usually terribly optimized.
- 24 May 2018, 16:17
- Forum: Showcase
- Topic: Cloud Buster Sword
- Replies: 3
- Views: 7821
Re: Cloud Buster Sword
While it's kind of good looking, it's a terrible model.
https://puu.sh/As9kn.png
This shouldn't look like this, in no case! (way to much vertices and triangles!)
That's a perfect example why the voxel function in Cubic is terrible, because people don't know how to use it properly.
Edit: At least ...
https://puu.sh/As9kn.png
This shouldn't look like this, in no case! (way to much vertices and triangles!)
That's a perfect example why the voxel function in Cubic is terrible, because people don't know how to use it properly.
Edit: At least ...
- 22 May 2018, 13:46
- Forum: Suggestions
- Topic: Support For Item Damage Variants In Minecraft
- Replies: 3
- Views: 4779
Re: Support For Item Damage Variants In Minecraft
Why does Optifine need to make a feature that already exists within Vanilla? *shaking head*
The suggestion is to add support for it to Cubik, not to make it manually.
The suggestion is to add support for it to Cubik, not to make it manually.
- 03 Mar 2018, 22:17
- Forum: Suggestions
- Topic: Improvements to java entity model export
- Replies: 7
- Views: 5550
Re: Improvements to java entity model export
Meh I always mix up the names for the cases 
Sorry for the mistake

Sorry for the mistake

- 01 Mar 2018, 21:02
- Forum: Suggestions
- Topic: Improvements to java entity model export
- Replies: 7
- Views: 5550
Re: Improvements to java entity model export
2) is kind of wrong, java convention is camelCase
And SnakeCase for Class names (alias the java file name)
And SnakeCase for Class names (alias the java file name)
- 28 Feb 2018, 15:35
- Forum: Help Centre
- Topic: Java Exporter still broken in 2.9?
- Replies: 2
- Views: 2720
Re: Java Exporter still broken in 2.9?
Issue #1 (quote from the java models suggestion thread):
You can fix it by substracting the model position from the rotationPosition for each element.
Issue #2: Entity Models are for some reason upside down D:
But this can be fixed either in code: GL11.glRotatef(1f,0f,0f, 180F);
Or trough exporting ...
You can fix it by substracting the model position from the rotationPosition for each element.
Issue #2: Entity Models are for some reason upside down D:
But this can be fixed either in code: GL11.glRotatef(1f,0f,0f, 180F);
Or trough exporting ...
- 10 Nov 2017, 23:43
- Forum: Suggestions
- Topic: Export models as ". schematic" [Solved]
- Replies: 3
- Views: 8626
Re: Export models as ". schematic" [Solved]
Could you then maybe think about adding also support for the blueprint format?
(A more mod friendly version of schematics http://dark-roleplay.net/other/blueprint_format.php)
(A more mod friendly version of schematics http://dark-roleplay.net/other/blueprint_format.php)
- 13 Oct 2017, 21:54
- Forum: Showcase
- Topic: [Gun] M40A3 Sniper Rifle
- Replies: 11
- Views: 8683
Re: [Gun] M40A3 Sniper Rifle
With enough skill of course.
Probably gonna be more work, but it will be definitely better for performance.
(Just for your information, the elements are the only supported format by Minecraft and voxels are converted to a bunch of elements. In case of the M40A3 I would say a few thousand)
Probably gonna be more work, but it will be definitely better for performance.
(Just for your information, the elements are the only supported format by Minecraft and voxels are converted to a bunch of elements. In case of the M40A3 I would say a few thousand)
- 19 Sep 2017, 21:47
- Forum: Suggestions
- Topic: Add Canvas Size option under Views Menu [Solved]
- Replies: 4
- Views: 9927
Re: Add Canvas Size option under Views Menu [Solved]
This are Java Models they work completely different then JSON Models.
Basically they don't have any limitations at all (expect not allowing floats in element size and good uv mapping...).
Beside the fact that Tile Entities are worse for performance then normal blocks (all the render issues seen on ...
Basically they don't have any limitations at all (expect not allowing floats in element size and good uv mapping...).
Beside the fact that Tile Entities are worse for performance then normal blocks (all the render issues seen on ...