
Search found 8 matches
- 26 May 2017, 00:36
- Forum: Help Centre
- Topic: Scaling up all elements [Solved]
- Replies: 1
- Views: 1802
Re: Scaling up all elements [Solved]
I found the button for it


- 25 May 2017, 21:14
- Forum: Help Centre
- Topic: Scaling up all elements [Solved]
- Replies: 1
- Views: 1802
Scaling up all elements [Solved]
How can I scale up all of the elements so that it takes advantage of the 3x3 area that Minecraft models allow? Changing the display settings for scale alone doesn't make it big enough for what I need.


- 21 May 2017, 01:45
- Forum: Help Centre
- Topic: 1+ elements per surface (atlas) makes the texture weird and transparent [Solved]
- Replies: 6
- Views: 2792
Re: 1+ elements per surface (atlas) makes the texture weird and transparent [Solved]
This will be fixed in 2.7
In the meantime, you can fix colors yourself by setting manually the 2 last digits of each color to "ff" with the color picker and magic wand tools
Could you possibly give me an ETA of 2.7? I tried your temporary workaround but it's not feasible for my project because ...
- 19 May 2017, 00:27
- Forum: Help Centre
- Topic: 1+ elements per surface (atlas) makes the texture weird and transparent [Solved]
- Replies: 6
- Views: 2792
- 09 May 2017, 01:25
- Forum: Help Centre
- Topic: 1+ elements per surface (atlas) makes the texture weird and transparent [Solved]
- Replies: 6
- Views: 2792
Re: 1+ elements per surface (atlas) makes the texture weird and transparent [Solved]
Ok, here is the .cubik file
- 18 Apr 2017, 22:59
- Forum: Help Centre
- Topic: 1+ elements per surface (atlas) makes the texture weird and transparent [Solved]
- Replies: 6
- Views: 2792
1+ elements per surface (atlas) makes the texture weird and transparent [Solved]
Before converting to elements using the atlas method:

After converting:

And the texture that it generates reflects this

Am I doing something wrong or is this a bug?

After converting:

And the texture that it generates reflects this

Am I doing something wrong or is this a bug?
- 12 Feb 2017, 14:15
- Forum: Help Centre
- Topic: Creating a JSON model for Minecraft out of an OBJ file [Solved]
- Replies: 1
- Views: 4559
Re: Creating a JSON model for Minecraft out of an OBJ file [Solved]
I found the solution to the problem - in this picture http://i.imgur.com/FOvHPdG.png it didn't actually mess with any of the colors; it just looked like that because Cubik gives a tint to each element so you can distinguish them from each other while editing the model
- 11 Feb 2017, 16:45
- Forum: Help Centre
- Topic: Creating a JSON model for Minecraft out of an OBJ file [Solved]
- Replies: 1
- Views: 4559
Creating a JSON model for Minecraft out of an OBJ file [Solved]
I have an OBJ model file and I want to use Cubik Studio to turn it into a model for a minecraft resource pack. When I import it, I try using the "Convert Mesh to Voxels" function but it ends up losing quality and doesn't even stay symmetrical
Before converting mesh to voxels:
http://i.imgur.com ...
Before converting mesh to voxels:
http://i.imgur.com ...