Search found 13 matches

by Zorigami
03 Jul 2017, 17:46
Forum: Suggestions
Topic: Arrow Key movement in UV editor [Solved]
Replies: 5
Views: 1088

Arrow Key movement in UV editor [Solved]

I've mentioned this before, and I still think it would be an incredibly useful tool. Moving the UV box with arrow keys would be a large time saver for small adjustments. I used it often in Cubik Pro.
by Zorigami
17 May 2017, 20:33
Forum: Help Centre
Topic: Some questions [Solved]
Replies: 1
Views: 531

Re: Some questions [Solved]

The "particle" texture is used for when a block breaks, or is run across. It doesn't really apply to item models.
by Zorigami
24 Feb 2017, 16:12
Forum: Help Centre
Topic: "PE Entity" export failure
Replies: 3
Views: 698

Re: "PE Entity" export failure

I tried that, but the syntax doesn't match up with the example PE entity file I have. I'm pretty sure it wouldn't work.
by Zorigami
23 Feb 2017, 16:33
Forum: Help Centre
Topic: "PE Entity" export failure
Replies: 3
Views: 698

"PE Entity" export failure

When I select "PE entity" in the model settings and attempt to export as a json file, it says I can only export blocks and items. I looked around the forums and couldn't find a fix for this. You said on the 16th that PE entities were on the todo list, so I assume it's an unfinished feature? I just w...
by Zorigami
17 Jan 2017, 20:20
Forum: Suggestions
Topic: Arrow Key movement in UV editor
Replies: 2
Views: 796

Arrow Key movement in UV editor

This is just a small addition, but something I used a good deal in Cubik Pro was the ability to move the face in the UV window with the arrow keys. It's super useful for, among other things, textures that are mirrored to the opposite side of an image. Instead of clicking and dragging, you can just m...
by Zorigami
11 Nov 2016, 17:59
Forum: Help Centre
Topic: Bugs and Feature Requests
Replies: 12
Views: 2116

Re: Bugs and Feature Requests

Added

Bug: "Avoid bleeding edges by modifying UV mapping doesn't seem to work correctly."

Feature Request: "Seperate grid sizes for 3D workspace and UV mapping. I've found myself switching grid sizes a good deal when working with models larger than 1 block."
by Zorigami
08 Nov 2016, 03:57
Forum: Help Centre
Topic: Bugs and Feature Requests
Replies: 12
Views: 2116

Re: Bugs and Feature Requests

Added: "Hide/show elements applies to all existing elements, not just what you have selected"
by Zorigami
06 Nov 2016, 20:20
Forum: Help Centre
Topic: Cubik Pro advantages over Cubik Studio
Replies: 3
Views: 680

Re: Cubik Pro advantages over Cubik Studio

There a bunch of little things that take more time to do in Studio than they did in Pro. One that comes to mind is having to click on each dropdown in the element texture assignment menu, whereas in pro, you could mouse over the menu and use your scroll wheel or arrow keys.
by Zorigami
03 Nov 2016, 22:44
Forum: Help Centre
Topic: Bugs and Feature Requests
Replies: 12
Views: 2116

Re: Bugs and Feature Requests

Another feature idea. It would be great if voxel spheres could be created with an intersection as the center, as opposed to a block. That way (especially when working with minecraft) you could create spheres with even number diameters.
by Zorigami
03 Nov 2016, 17:03
Forum: Help Centre
Topic: Importing into minecraft
Replies: 10
Views: 2301

Re: Importing into minecraft

What is the model you're using? You may have created it larger than the 3x3x3 block limit Minecraft has.

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