Ah! Disabling ambient occlusion did it! Thanks!
- Actually, it only worked on that specific model . I've tried duplicating all the settings from that model to others, and it's not working at all
Search found 14 matches
- 12 Nov 2017, 17:53
- Forum: Help Centre
- Topic: Completely remove shadows [Solved]
- Replies: 2
- Views: 2483
- 11 Nov 2017, 14:15
- Forum: Help Centre
- Topic: Completely remove shadows [Solved]
- Replies: 2
- Views: 2483
Completely remove shadows [Solved]
Is there any way to completely remove shadows if a block is touching another block that has culling disabled?
I have tried disabling shadows in cubik, and disabling culling on all faces of the model, but I'm starting to believe it's hard coded into minecraft.
https://i.imgur.com/pIge6Pe.png ...
I have tried disabling shadows in cubik, and disabling culling on all faces of the model, but I'm starting to believe it's hard coded into minecraft.
https://i.imgur.com/pIge6Pe.png ...
- 11 Nov 2016, 01:08
- Forum: Suggestions
- Topic: Tool: Mirror
- Replies: 8
- Views: 4280
Tool: Mirror
Tool type: Voxel :voxel:
Tool name: Mirror
Tool icon: Two cubes on the exact opposite side of each other
Tool short description:
Creates voxels on two sides of the grid, mirrored.
Tool action on Left click:
Creates voxels on two sides of the grid, mirrored.
Tool action on Right click ...
Tool name: Mirror
Tool icon: Two cubes on the exact opposite side of each other
Tool short description:
Creates voxels on two sides of the grid, mirrored.
Tool action on Left click:
Creates voxels on two sides of the grid, mirrored.
Tool action on Right click ...
- 06 Nov 2016, 18:56
- Forum: Help Centre
- Topic: Multi-textured OBJ/mesh colour issues
- Replies: 2
- Views: 2318
Multi-textured OBJ/mesh colour issues
So, in Multi-textured OBJ'S with separate meshes for each texture, when you convert to voxels, it seems that Studio will randomly bleed textures onto different areas.
- 06 Nov 2016, 00:32
- Forum: Help Centre
- Topic: Saved .cubik doesn't retain texture when converted to elements [Solved]
- Replies: 12
- Views: 10982
Re: Saved .cubik doesn't retain texture when converted to elements [Solved]
Normally if you convert OBJ to voxels to elements straight away, it'll save the textures in one png and there'll be only the one bug posted in another thread, but from .cubik to elements it breaks before saving the textures and makes the png black
- 05 Nov 2016, 23:35
- Forum: Help Centre
- Topic: Saved .cubik doesn't retain texture when converted to elements [Solved]
- Replies: 12
- Views: 10982
Re: Saved .cubik doesn't retain texture when converted to elements [Solved]
select all elements and apply loaded texture again?
Problem is, is that there is no loaded texture from my end. Basically my process is:
Load OBJ with textures provided, convert to voxels (that's the point where I saved the dragon), save to .cubik, load saved .cubik, convert to elements (which ...
- 05 Nov 2016, 22:15
- Forum: Help Centre
- Topic: Saved .cubik doesn't retain texture when converted to elements [Solved]
- Replies: 12
- Views: 10982
- 05 Nov 2016, 18:48
- Forum: Help Centre
- Topic: How to Apply/Use Textures...? [Solved]
- Replies: 19
- Views: 13015
- 05 Nov 2016, 18:11
- Forum: Help Centre
- Topic: How to Apply/Use Textures...? [Solved]
- Replies: 19
- Views: 13015
Re: How to Apply/Use Textures...? [Solved]
The issue I see with that workaround is... well if you have a multi-textured model, it won't work as when you select all, you select all the elements, and I can't seem to find a way to bulk select. I really hope this issue gets fixed ASAP, otherwise I'll have to select every element and apply each ...
- 03 Nov 2016, 22:28
- Forum: Help Centre
- Topic: Importing OBJ won't use MTL [Solved]
- Replies: 10
- Views: 8947
Re: Importing OBJ won't use MTL [Solved]
We have the model and colours working perfect now. Bit of a workaround, but it works and gets us going forward with our project. Thanks Sphax for the continued support, very helpful. I do hope in the near future the process will be simplified, but doing it this way has taught us a lot about the ...