So, in Multi-textured OBJ'S with separate meshes for each texture, when you convert to voxels, it seems that Studio will randomly bleed textures onto different areas.
Normally if you convert OBJ to voxels to elements straight away, it'll save the textures in one png and there'll be only the one bug posted in another thread, but from .cubik to elements it breaks before saving the textures and makes the png black
select all elements and apply loaded texture again?
Problem is, is that there is no loaded texture from my end. Basically my process is:
Load OBJ with textures provided, convert to voxels (that's the point where I saved the dragon), save to .cubik, load saved .cubik, convert to elements (which ...
The issue I see with that workaround is... well if you have a multi-textured model, it won't work as when you select all, you select all the elements, and I can't seem to find a way to bulk select. I really hope this issue gets fixed ASAP, otherwise I'll have to select every element and apply each ...
We have the model and colours working perfect now. Bit of a workaround, but it works and gets us going forward with our project. Thanks Sphax for the continued support, very helpful. I do hope in the near future the process will be simplified, but doing it this way has taught us a lot about the ...