Search found 16 matches
- 29 Sep 2017, 18:59
- Forum: Help Centre
- Topic: Scale setting on head [Solved]
- Replies: 1
- Views: 1620
Scale setting on head [Solved]
hey so I was not sure if this was possible, but I was making a boss type thing in cubik and I was wondering if there is a way to go above the x,y,z scale limit of 4 on a model you make on the head. I wanted to make it 10, 10, 10. but it seems to prevent it in game to go that big. any way to make ...
- 21 Feb 2017, 20:52
- Forum: Help Centre
- Topic: Invalid Element Rotation
- Replies: 3
- Views: 2422
Re: Invalid Element Rotation
I figured it out. Didn't realize in each section, element, meshes, and voxels have their own check box to allow minecraft angles only. i got it all working now. you can delete this post 

- 20 Feb 2017, 21:36
- Forum: Help Centre
- Topic: Invalid Element Rotation
- Replies: 3
- Views: 2422
Re: Invalid Element Rotation
im working on a animated walking model by the way and the first stage of it worked fine saving it as a .json and has almost all the same angles as this one.
- 20 Feb 2017, 21:29
- Forum: Help Centre
- Topic: Invalid Element Rotation
- Replies: 3
- Views: 2422
Invalid Element Rotation
So I have had made models in the past with all different angles and rotations. Now all of sudden its telling me im using a model with invalid rotation that minecraft cant support. if anyone knows what i am doing wrong or a way to convert it is minecraft can use it, let me know. here is a screen shot ...
- 18 Feb 2017, 20:02
- Forum: Help Centre
- Topic: Issues Making a Bow Model [Solved]
- Replies: 12
- Views: 10123
- 18 Feb 2017, 19:20
- Forum: Help Centre
- Topic: Issues Making a Bow Model [Solved]
- Replies: 12
- Views: 10123
Re: Issues Making a Bow Model [Solved]
Okay i will do that. but wouldn't that stop the custom bow from animating then?
- 10 Feb 2017, 16:00
- Forum: Help Centre
- Topic: Issues Making a Bow Model [Solved]
- Replies: 12
- Views: 10123
Re: Issues Making a Bow Model [Solved]
okay so really i do not need that line in the json file then for it to use the default texture. I'm sorry I am a slow learner and I am doing the best with what I understand. If I knew what to do or had a better understanding I would not be reaching out for help on here.
Any ways it is clear to me ...
Any ways it is clear to me ...
- 10 Feb 2017, 15:12
- Forum: Help Centre
- Topic: Issues Making a Bow Model [Solved]
- Replies: 12
- Views: 10123
Re: Issues Making a Bow Model [Solved]
well on my other packs I didn't have to make the normal item it just used minecraft default, unless you mean that i need to make the regular bow.json files on their own.
if you look at this pack i made the diamond sword will still be the default texture and you will not see any of the custom items ...
if you look at this pack i made the diamond sword will still be the default texture and you will not see any of the custom items ...
- 10 Feb 2017, 01:19
- Forum: Help Centre
- Topic: Issues Making a Bow Model [Solved]
- Replies: 12
- Views: 10123
Re: Issues Making a Bow Model [Solved]
okay i got everything working almost :D so I got my new custom bow i am making to animate and work in game however now the texture for the regular bow will not animate. you wont be able to give your self the bow i made unless you use this custom items plugin i had made or spawn it in with a command ...
- 09 Feb 2017, 20:48
- Forum: Help Centre
- Topic: Issues Making a Bow Model [Solved]
- Replies: 12
- Views: 10123
Re: Issues Making a Bow Model [Solved]
Thank you so much I will try to do what i need to do next and that is assign this bow to a durability lvl and make it unbreakable to make a custom item in a texture pack. never done a bow before that's why I was lost on how to get it to work. thanks again for the help I will try to do the next part ...