Search found 39 matches

by Profyle
19 Nov 2016, 02:14
Forum: Suggestions
Topic: Tool: Color variation [Solved]
Replies: 3
Views: 7421

Re: Tool: Color variation [Solved]

This is an interesting idea. The only problem I see is how much variation the color should get. And would that new tool be like the classic "Pen" one? Or should it be like an option which could be applied to any paint/voxel tool? I though that this may be implemented with a special charac...
by Profyle
16 Nov 2016, 22:23
Forum: Suggestions
Topic: Snap to Element/Vertex
Replies: 1
Views: 2868

Re: Snap to Element/Vertex

Use the template next time, please.
by Profyle
13 Nov 2016, 06:12
Forum: Help Centre
Topic: 1.8 Models not working [Solved]
Replies: 6
Views: 4400

Re: 1.8 Models not working [Solved]

1.8 and 1.9 have a completely different structure when it comes to models, which is why your models will work in 1.9 and 1.10 as well as any version above (unless they choose to change the model structuring AGAIN), but won't work in 1.8. ^ That basically means: Yeah, Cubik Studio doesn't work for 1....
by Profyle
12 Nov 2016, 21:06
Forum: Showcase
Topic: VR-Headset
Replies: 1
Views: 2527

Re: VR-Headset

Amazing!

But did you use an atlas for the textures? It looks like the UV is off a bit on a few of the voxels/elements.
by Profyle
11 Nov 2016, 15:33
Forum: Suggestions
Topic: Functions: Rename texture & Remove unused textures [Solved]
Replies: 2
Views: 5965

Functions: Rename texture & Remove unused textures [Solved]

I think it'd be a good thing to have the ability to rename a texture in the Material Manager and not have to select all of the elements and change the name of the texture each element is using (I mostly use one texture, so it's not THAT big of a deal, just an inconvenience). Edit mode: Element :elem...
by Profyle
11 Nov 2016, 14:24
Forum: Help Centre
Topic: New voxel to Element funtion [Solved]
Replies: 5
Views: 4544

Re: New voxel to Element funtion [Solved]

Does anyone know how to use the new "Convert voxels to elements" function which generates an atlas for a lot less elements but bigger texture Pretty simple. When you're done with your voxel editing, go up to the top-right corner of the voxel tools manager and click on the "...",...
by Profyle
11 Nov 2016, 01:20
Forum: Suggestions
Topic: Tool: Color variation [Solved]
Replies: 3
Views: 7421

Tool: Color variation [Solved]

Tool type: Paint :paint: Tool name: Color Variation Tool icon: Color-pick a color, toggle on Color Variation and it will use a palette that has similar (yet still different, might I add) colors. Tool short description: Variate selected color while painting Tool action on Left click: Paints a color ...
by Profyle
10 Nov 2016, 01:40
Forum: Help Centre
Topic: Exporting while still in Preview Mode exports a "bad model"
Replies: 1
Views: 1917

Exporting while still in Preview Mode exports a "bad model"

Whenever I try to export a model while still in Preview Mode (mostly because that's the last thing I do to a model, like a normal person), it turns out to give me a "bad model," or a model that breaks and only shows up as a big block that has a missing texture texture on all faces. Bug or ...
by Profyle
09 Nov 2016, 18:17
Forum: Help Centre
Topic: Importing of models in non-minecraft namespaces
Replies: 3
Views: 3447

Re: Importing of models in non-minecraft namespaces

(This might not necessarily be a bug, just an overlook during the development of CS) A lesser-known but handy feature in resource packs is the use of custom namespaces, to organize resources based on what's using it. For instance, all Minecraft resources are in the assets/minecraft directory within...

Go to advanced search