Okay... So for the life of me I can't get this to work. I want 3D models, with custom textures, on specific item durabilities. Should be fairly straight forward.
I'm using iron_sword, and right now just the first dura value, so 0.00398406374, and then the default iron sword on full dura, so 0 ...
Search found 16 matches
- 20 Dec 2017, 03:05
- Forum: Help Centre
- Topic: Exporting Correctly [Solved]
- Replies: 1
- Views: 1772
- 19 Dec 2017, 07:29
- Forum: Help Centre
- Topic: Grainy Texture In-Game [Solved]
- Replies: 2
- Views: 2253
Grainy Texture In-Game [Solved]
Did I do something wrong? Please tell me I can fix this and don't have to redo it... (enlarge the picture to see)
- 06 Jul 2017, 21:39
- Forum: Help Centre
- Topic: Pen tool acting like Bucket [Solved]
- Replies: 7
- Views: 3901
Re: Pen tool acting like Bucket [Solved]
You can't technically convert elements to voxels, it would lose some details or do not respect 1:1 details.
Your model has been converted from voxels to elements by using a palette, not an atlas. That's why all element faces have UV pointing to exact same pixel in palette. ;)
Oh, I could have ...
- 05 Jul 2017, 00:06
- Forum: Help Centre
- Topic: Pen tool acting like Bucket [Solved]
- Replies: 7
- Views: 3901
Re: Pen tool acting like Bucket [Solved]
Your model looks like to be a conversion from voxels with only one color (white) to elements with the palette method. The result a several elements mapped with exactly same pixel color from a texture palette with only 1 color.
Nothing is wrong there.
If you draw a pixel on that model, the clicked ...
- 30 Jun 2017, 23:53
- Forum: Help Centre
- Topic: Atlas not mapping the UV correctly [Solved]
- Replies: 1
- Views: 1602
Atlas not mapping the UV correctly [Solved]
This is what I posted a week ago about, originally I thought it was the pen tool.
The UV maps aren't at all what they should be. In my previous post I linked the model file so I could get some help as per requested but never heard back.
I can't figure out why it's doing this, all I know is I can't ...
The UV maps aren't at all what they should be. In my previous post I linked the model file so I could get some help as per requested but never heard back.
I can't figure out why it's doing this, all I know is I can't ...
- 28 Jun 2017, 11:26
- Forum: Help Centre
- Topic: Pen tool acting like Bucket [Solved]
- Replies: 7
- Views: 3901
Re: Pen tool acting like Bucket [Solved]
I still haven't solved the issue on my own, have you had any luck?Sphax wrote: 26 Jun 2017, 08:47 Share your .cubik model so I can help you
The pen tool can't behave as the bucket tool. If one pixel of the pen tool looks like to fill the entire elements, that might be due to UV, element or texture which is too small
- 26 Jun 2017, 23:48
- Forum: Help Centre
- Topic: Pen tool acting like Bucket [Solved]
- Replies: 7
- Views: 3901
Re: Pen tool acting like Bucket [Solved]
It definitely looks like a UV issue, but I can't figure out how to get the UV to be a proper size, I always assumed it would automatically do that when creating a new blank atlas
- 26 Jun 2017, 01:14
- Forum: Help Centre
- Topic: Pen tool acting like Bucket [Solved]
- Replies: 7
- Views: 3901
Pen tool acting like Bucket [Solved]
I have a blank atlas, but for some reason the Pen tool is filling in the entire elemet instead of a single voxel.
The model is in a cubik file and i hadn't messed with textures on it yet so it should be default settings
The model is in a cubik file and i hadn't messed with textures on it yet so it should be default settings
- 24 Jun 2017, 02:56
- Forum: Suggestions
- Topic: Feature request: Costumizable keybindings [Solved]
- Replies: 3
- Views: 6861
Re: Feature request: Costumizable keybindings [Solved]
In 2.7:
- F2: Rename selection
- F3: Select elements and meshes by name
(Sorry for spamming these forums haha)
I would love if I could customize keybinds. I work heavily in Maya and am use to their keybinds, so I usually fumble around in Cubik with simple things like view movement (Maya is all ...
- 24 Jun 2017, 02:41
- Forum: Help Centre
- Topic: Element Color Interferes with Texture [Solved]
- Replies: 4
- Views: 2584
Re: Element Color Interferes with Texture [Solved]
Why would you not be able to paint directly on elements if the atlas has already been generated?
If you are talking about the random tint applied to each element, you can disable it in preferences.
Thank you so much, it never crossed my mind that was just a visual aid for elements (Not use to ...