Search found 16 matches

by HappyGrenades
20 Dec 2017, 03:05
Forum: Help Centre
Topic: Exporting Correctly [Solved]
Replies: 1
Views: 1772

Exporting Correctly [Solved]

Okay... So for the life of me I can't get this to work. I want 3D models, with custom textures, on specific item durabilities. Should be fairly straight forward.

I'm using iron_sword, and right now just the first dura value, so 0.00398406374, and then the default iron sword on full dura, so 0 ...
by HappyGrenades
19 Dec 2017, 07:29
Forum: Help Centre
Topic: Grainy Texture In-Game [Solved]
Replies: 2
Views: 2253

Grainy Texture In-Game [Solved]

Image

Did I do something wrong? Please tell me I can fix this and don't have to redo it... (enlarge the picture to see)
by HappyGrenades
06 Jul 2017, 21:39
Forum: Help Centre
Topic: Pen tool acting like Bucket [Solved]
Replies: 7
Views: 3901

Re: Pen tool acting like Bucket [Solved]


You can't technically convert elements to voxels, it would lose some details or do not respect 1:1 details.

Your model has been converted from voxels to elements by using a palette, not an atlas. That's why all element faces have UV pointing to exact same pixel in palette. ;)


Oh, I could have ...
by HappyGrenades
05 Jul 2017, 00:06
Forum: Help Centre
Topic: Pen tool acting like Bucket [Solved]
Replies: 7
Views: 3901

Re: Pen tool acting like Bucket [Solved]


Your model looks like to be a conversion from voxels with only one color (white) to elements with the palette method. The result a several elements mapped with exactly same pixel color from a texture palette with only 1 color.
Nothing is wrong there.

If you draw a pixel on that model, the clicked ...
by HappyGrenades
30 Jun 2017, 23:53
Forum: Help Centre
Topic: Atlas not mapping the UV correctly [Solved]
Replies: 1
Views: 1602

Atlas not mapping the UV correctly [Solved]

This is what I posted a week ago about, originally I thought it was the pen tool.

The UV maps aren't at all what they should be. In my previous post I linked the model file so I could get some help as per requested but never heard back.

I can't figure out why it's doing this, all I know is I can't ...
by HappyGrenades
28 Jun 2017, 11:26
Forum: Help Centre
Topic: Pen tool acting like Bucket [Solved]
Replies: 7
Views: 3901

Re: Pen tool acting like Bucket [Solved]

Sphax wrote: 26 Jun 2017, 08:47 Share your .cubik model so I can help you

The pen tool can't behave as the bucket tool. If one pixel of the pen tool looks like to fill the entire elements, that might be due to UV, element or texture which is too small
I still haven't solved the issue on my own, have you had any luck?
by HappyGrenades
26 Jun 2017, 23:48
Forum: Help Centre
Topic: Pen tool acting like Bucket [Solved]
Replies: 7
Views: 3901

Re: Pen tool acting like Bucket [Solved]

It definitely looks like a UV issue, but I can't figure out how to get the UV to be a proper size, I always assumed it would automatically do that when creating a new blank atlas
by HappyGrenades
26 Jun 2017, 01:14
Forum: Help Centre
Topic: Pen tool acting like Bucket [Solved]
Replies: 7
Views: 3901

Pen tool acting like Bucket [Solved]

I have a blank atlas, but for some reason the Pen tool is filling in the entire elemet instead of a single voxel.

The model is in a cubik file and i hadn't messed with textures on it yet so it should be default settings
by HappyGrenades
24 Jun 2017, 02:56
Forum: Suggestions
Topic: Feature request: Costumizable keybindings [Solved]
Replies: 3
Views: 6861

Re: Feature request: Costumizable keybindings [Solved]


In 2.7:
- F2: Rename selection
- F3: Select elements and meshes by name


(Sorry for spamming these forums haha)

I would love if I could customize keybinds. I work heavily in Maya and am use to their keybinds, so I usually fumble around in Cubik with simple things like view movement (Maya is all ...
by HappyGrenades
24 Jun 2017, 02:41
Forum: Help Centre
Topic: Element Color Interferes with Texture [Solved]
Replies: 4
Views: 2584

Re: Element Color Interferes with Texture [Solved]


Why would you not be able to paint directly on elements if the atlas has already been generated?

If you are talking about the random tint applied to each element, you can disable it in preferences.


Thank you so much, it never crossed my mind that was just a visual aid for elements (Not use to ...

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