Search found 10 matches
- 07 Nov 2016, 05:06
- Forum: Help Centre
- Topic: Voxels to Minecraft [Solved]
- Replies: 2
- Views: 3120
Re: Voxels to Minecraft [Solved]
For anything to show up in a Minecraft model, they have to be elements.
- 07 Nov 2016, 01:34
- Forum: Help Centre
- Topic: Multi-textured OBJ/mesh colour issues
- Replies: 2
- Views: 2322
Re: Multi-textured OBJ/mesh colour issues
Just to make it clearer, the particular model shown above has exactly 2 textures/materials/colours. They are on separate pieces that have no relation to each other (they are separate objects & are not touching each other).
For some reason, random individual pixels have the colour from the other ...
For some reason, random individual pixels have the colour from the other ...
- 03 Nov 2016, 11:52
- Forum: Help Centre
- Topic: Importing OBJ won't use MTL [Solved]
- Replies: 10
- Views: 8960
Re: Importing OBJ won't use MTL [Solved]
VB5AyBrWQs4
I put together a python script to read mtl files and convert the material to a texture. Huzzah!
But I've run into a new issue - it seems the correct textures are displayed, but aren't actually loaded. When any edit is made, or when trying to convert the file to voxels, it resets to ...
I put together a python script to read mtl files and convert the material to a texture. Huzzah!
But I've run into a new issue - it seems the correct textures are displayed, but aren't actually loaded. When any edit is made, or when trying to convert the file to voxels, it resets to ...
- 03 Nov 2016, 08:46
- Forum: Help Centre
- Topic: Importing OBJ won't use MTL [Solved]
- Replies: 10
- Views: 8960
Re: Importing OBJ won't use MTL [Solved]
That explains it. As long as it's on the to do list.
In the meantime, we'll find a way to make ourselves a temporary bypass. Thanks!
- 03 Nov 2016, 00:11
- Forum: Help Centre
- Topic: Importing OBJ won't use MTL [Solved]
- Replies: 10
- Views: 8960
Re: Importing OBJ won't use MTL [Solved]
Hi Sphax, the files we're working with have been attached below.
From what I can gather, our models mostly use material colours rather than texture files. Let me know what we could be doing differently to fix this.
From what I can gather, our models mostly use material colours rather than texture files. Let me know what we could be doing differently to fix this.
- 02 Nov 2016, 23:14
- Forum: Help Centre
- Topic: Imported OBJ and converted to voxels.. which resulted in some strange behaviour.
- Replies: 1
- Views: 1884
Re: Imported OBJ and converted to voxels.. which resulted in some strange behaviour.
Ah, this does not happen when "Keep inside empty" is ticked.
- 02 Nov 2016, 23:11
- Forum: Help Centre
- Topic: Imported OBJ and converted to voxels.. which resulted in some strange behaviour.
- Replies: 1
- Views: 1884
Imported OBJ and converted to voxels.. which resulted in some strange behaviour.
Resolution I'm using is x64.
I've attached the original .obj Basically it turned into a space ship.
Edit: Also, why is there no ability to Undo this conversion?
- 02 Nov 2016, 23:05
- Forum: Help Centre
- Topic: Request: Hover labels/Tooltips for any buttons that only contain an icon [Solved]
- Replies: 2
- Views: 2762
Re: [Solved] Request: Hover labels/Tooltips for any buttons that only contain an icon [Solved]
Ah now I feel silly. Thanks!
- 02 Nov 2016, 22:17
- Forum: Help Centre
- Topic: Request: Hover labels/Tooltips for any buttons that only contain an icon [Solved]
- Replies: 2
- Views: 2762
Request: Hover labels/Tooltips for any buttons that only contain an icon [Solved]
Especially as Studio is brand new, it will take time to learn the menus and the buttons. It'd be very helpful if hovering over such buttons would show text.
Example:
Locations where this would be most useful:
Example:
Locations where this would be most useful:
- 02 Nov 2016, 08:30
- Forum: Help Centre
- Topic: Unable to Rotate Camera on Main View [Solved]
- Replies: 11
- Views: 7691
Re: Unable to Rotate Camera on Main View [Solved]
Is there like a list of these?