Vanilla MC player model  [Solved]

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Vanilla MC player model

Post by Maxiride » 27 Jan 2017, 13:31

I unzipped the minecraft jar looking for the vanilla player model but I didn't find it, I'd like to try to make a new model but I prefer to start from the vanilla one as reference.

How can I import the minecraft player model into cubik? Can cubik automatically render different pose of the model too?
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Re: Vanilla MC player model

Post by CaptainGalax » 27 Jan 2017, 14:29

Maxiride wrote: 27 Jan 2017, 13:31 I unzipped the minecraft jar looking for the vanilla player model but I didn't find it, I'd like to try to make a new model but I prefer to start from the vanilla one as reference.

How can I import the minecraft player model into cubik? Can cubik automatically render different pose of the model too?
You need optifine to change Player/Entity Models. You need to model them in cubik studio, and export as JPM.
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Re: Vanilla MC player model

Post by Maxiride » 27 Jan 2017, 15:13

CaptainGalax wrote: 27 Jan 2017, 14:29
Maxiride wrote: 27 Jan 2017, 13:31 I unzipped the minecraft jar looking for the vanilla player model but I didn't find it, I'd like to try to make a new model but I prefer to start from the vanilla one as reference.

How can I import the minecraft player model into cubik? Can cubik automatically render different pose of the model too?
You need optifine to change Player/Entity Models. You need to model them in cubik studio, and export as JPM.
I know optifine is needed, however to avoid making the model from scratch I wanted to know if somewhere there is already the vanilla mc model to import into cubik for editing.
Same applies for other entities like zombies\mobs etc, I'd like to start from the vanilla model in cubik and then play around with the modifications. :)

However I'm not managing to find such models to import. :(
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Re: Vanilla MC player model

Post by AGearBeast » 31 Jan 2017, 08:58

The mob/entity models are hardcoded in minecraft. You have to make it yourself. But thats easy pz
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Re: Vanilla MC player model

Post by Maxiride » 01 Feb 2017, 16:09

AGearBeast wrote: 31 Jan 2017, 08:58 The mob/entity models are hardcoded in minecraft. You have to make it yourself. But thats easy pz
Thanks for the info! Didn't knew that :)
On the other hand then how could I design some armor without a player model for reference? I saw that the preview panel allows to position a model on the hands or the head, what about chest\legs?
Do I have to use the rotation\translation\scale tools to move a model on such parts of the body?
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Re: Vanilla MC player model  [Solved]

Post by Sphax » 02 Feb 2017, 15:37

The Minecraft models have the size corresponding to the number of pixels in textures.
For example, a player head is 8x8x8 ;)
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Re: Vanilla MC player model

Post by AGearBeast » 02 Feb 2017, 22:56

Currently armor is not supported to be modeled btw
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