How to Apply/Use Textures...?  [Solved]

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How to Apply/Use Textures...?

Post by Jimmy » 03 Nov 2016, 03:35

So I've just created a sword using voxels and I've colored the voxels accordingly. When I go to export it as .json for Minecraft, it tells me I don't have a texture on it. Is there a way to have the predefined colors you used during creating it be "mapped" as a texture, or will I have to use a 3rd party program to create a texture and have to figure out how to UV map this? Thanks! :D
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Re: How to Apply/Use Textures...?

Post by AGearBeast » 03 Nov 2016, 04:46

You need to convert the voxels to elements. Click the ... on the voxel tab and click convert
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Re: How to Apply/Use Textures...?

Post by Jimmy » 03 Nov 2016, 05:29

ExMrsDarn wrote: 03 Nov 2016, 04:46 You need to convert the voxels to elements. Click the ... on the voxel tab and click convert
I believe I did that, but then the whole thing just turned black. None of the colors stayed. I'm kinda new to modeling xD
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Re: How to Apply/Use Textures...?

Post by Sphax » 03 Nov 2016, 07:42

Maybe post a screenshot of your model in voxels and a screenshot of the model after conversion to elements?
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Re: How to Apply/Use Textures...?

Post by Jimmy » 03 Nov 2016, 19:17

Sphax wrote: 03 Nov 2016, 07:42 Maybe post a screenshot of your model in voxels and a screenshot of the model after conversion to elements?
Alrighty. So the colored is when it's in "voxel mode". The blacked out is when I convert it to elements.
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Re: How to Apply/Use Textures...?

Post by Sphax » 03 Nov 2016, 20:58

How does the textures in Material Manager look like?
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Re: How to Apply/Use Textures...?

Post by Jimmy » 03 Nov 2016, 21:11

Sphax wrote: 03 Nov 2016, 20:58 How does the textures in Material Manager look like?
Here's the material manager before converting voxels to elements, and after. The after has the "voxel_palette". Reading that, I'm guessing there's a way to save the palette and then somehow that becomes its texture? Also, would it be possible to record like a 10 minute video just running through the basics and such? It'd be very helpful :D
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Re: How to Apply/Use Textures...?

Post by AGearBeast » 04 Nov 2016, 08:38

i had that problem before when i was first trying the program, but havent had it since. anyways i dont think i could find a fix to keep the texture. So i just created a atlas with blank textures. may not be that helpful if thats not what your wanting to do though.
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Re: How to Apply/Use Textures...?

Post by Jimmy » 04 Nov 2016, 18:43

ExMrsDarn wrote: 04 Nov 2016, 08:38 i had that problem before when i was first trying the program, but havent had it since. anyways i dont think i could find a fix to keep the texture. So i just created a atlas with blank textures. may not be that helpful if thats not what your wanting to do though.
What's an "atlas with blank textures"? haha. Sorry, very new to this program.
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Re: How to Apply/Use Textures...?

Post by AGearBeast » 05 Nov 2016, 02:54

Click the ... on the element material window. It will be listed there. Atlas is pretty much just a texture map
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