Grainy Texture In-Game  [Solved]

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Grainy Texture In-Game

Post by HappyGrenades » 19 Dec 2017, 07:29

Image

Did I do something wrong? Please tell me I can fix this and don't have to redo it... (enlarge the picture to see)
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HappyGrenades
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Re: Grainy Texture In-Game  [Solved]

Post by Cookiesnom » 20 Dec 2017, 00:42

You haven't done anything wrong, this is an issue with minecrafts UV mapping and the atlas system conflicting, causing some texture "leak".
I had this same issue on this model here.
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To fix this issue I had to create new 4 new textures of solid colors and then select each element and set it to that specific color.
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With this done it greatly reduces the texture leaking.
Image

After this i started making palettes and I haven't had any issues since then.
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Re: Grainy Texture In-Game

Post by Sphax » 19 Jan 2018, 11:25

Palette system should not have such issue.
For the Atlas system, it should be fixed with the setting in model properties to avoid bleeding textures.
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