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1+ elements per surface (atlas) makes the texture weird and transparent

Posted: 18 Apr 2017, 22:59
by MrGarretto
Before converting to elements using the atlas method:
Image

After converting:
Image

And the texture that it generates reflects this
Image

Am I doing something wrong or is this a bug?

Re: 1+ elements per surface (atlas) makes the texture weird and transparent

Posted: 08 May 2017, 16:02
by Sphax
I would need the .cubik file with voxels (before conversion) to investigate.
That might be a bug with colors

Re: 1+ elements per surface (atlas) makes the texture weird and transparent

Posted: 09 May 2017, 01:25
by MrGarretto
Ok, here is the .cubik file
policecar.cubik
(3.94 MiB) Downloaded 343 times

Re: 1+ elements per surface (atlas) makes the texture weird and transparent  [Solved]

Posted: 18 May 2017, 18:31
by Sphax
This will be fixed in 2.7

In the meantime, you can fix colors yourself by setting manually the 2 last digits of each color to "ff" with the color picker and magic wand tools

Re: 1+ elements per surface (atlas) makes the texture weird and transparent

Posted: 19 May 2017, 00:27
by MrGarretto
Thanks! :)

Re: 1+ elements per surface (atlas) makes the texture weird and transparent

Posted: 21 May 2017, 01:45
by MrGarretto
Sphax wrote: 18 May 2017, 18:31 This will be fixed in 2.7

In the meantime, you can fix colors yourself by setting manually the 2 last digits of each color to "ff" with the color picker and magic wand tools
Could you possibly give me an ETA of 2.7? I tried your temporary workaround but it's not feasible for my project because of the large amount of models I have to deal with

Re: 1+ elements per surface (atlas) makes the texture weird and transparent

Posted: 22 May 2017, 13:35
by Sphax
2.7 should be released next month (June)