Page 1 of 1
1+ elements per surface (atlas) makes the texture weird and transparent
Posted: 18 Apr 2017, 22:59
by MrGarretto
Before converting to elements using the atlas method:
After converting:
And the texture that it generates reflects this
Am I doing something wrong or is this a bug?
Re: 1+ elements per surface (atlas) makes the texture weird and transparent
Posted: 08 May 2017, 16:02
by Sphax
I would need the .cubik file with voxels (before conversion) to investigate.
That might be a bug with colors
Re: 1+ elements per surface (atlas) makes the texture weird and transparent
Posted: 09 May 2017, 01:25
by MrGarretto
Ok, here is the .cubik file
Re: 1+ elements per surface (atlas) makes the texture weird and transparent [Solved]
Posted: 18 May 2017, 18:31
by Sphax
This will be fixed in 2.7
In the meantime, you can fix colors yourself by setting manually the 2 last digits of each color to "ff" with the color picker and magic wand tools
Re: 1+ elements per surface (atlas) makes the texture weird and transparent
Posted: 19 May 2017, 00:27
by MrGarretto
Thanks!

Re: 1+ elements per surface (atlas) makes the texture weird and transparent
Posted: 21 May 2017, 01:45
by MrGarretto
Sphax wrote: 18 May 2017, 18:31
This will be fixed in 2.7
In the meantime, you can fix colors yourself by setting manually the 2 last digits of each color to "ff" with the color picker and magic wand tools
Could you possibly give me an ETA of 2.7? I tried your temporary workaround but it's not feasible for my project because of the large amount of models I have to deal with
Re: 1+ elements per surface (atlas) makes the texture weird and transparent
Posted: 22 May 2017, 13:35
by Sphax
2.7 should be released next month (June)