Changelog: version 2.2
Posted: 17 Nov 2016, 18:56

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New icon and name for previous "Magic" tool which is now called "Sprayer" tool and does same thing (brush limited to first clicked color)
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New paint brush tool icon
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New paint tool "Magic wand" which replaces clicked color with new one
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Imported palette is now limited to 32x32 pixels size (=up to 1024 colors)
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New rotate on X/Y/Z axis functions in Voxel edit-mode
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Reorganized Voxel functions in pop menus with submenus, new icons and better names
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Optimized functions FlipX, FlipY and FlipZ for voxels (up to x8 times faster on big voxel models!)
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New function to dig voxels inside blueprint
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New function "Convert voxels to elements (cubes)" which create one element (cube) per voxel
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Rotating model now also rotates voxels
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New functions in Elements list to rotate selected elements on X, Y or Z
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New "Rotate model on Z axis" function in "Edit" main menu
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Modified functions names to Rotate model
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Small optimization on creation of elements (also improves a bit conversions of voxels to elements)
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"Optimize elements faces" and "Cull elements faces" are now undo-able
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Optimizing elements faces now proposes to remove elements without face
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Implemented new option in Preferences > Display > Emulate elements tint colors
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New function "Remove unused textures" in Elements Material
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Added new function "Rename texture" which edit texture label and update all elements using that texture with the new label
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Old function "Rename" is now "Edit label" in Elements Material
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Blueprint is now saved in .cubik format
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Blueprint modifications are undo/redo-able
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Added "UV snap size" option to Grid settings dialog (UV snap in UV editor now uses it instead of mouse snap size) and removed useless descriptions in grid settings dialog
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Left shift works in Elements list
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Small global optimizations

- Fixed bug with shadow in Preview edit-mode > Floor display setting which was rotated wrongly
- Fixed bug with missing default display presets
- Fixed bug with not loaded custom display presets
- Fixed bug with undo/redo of "Create atlas" functions in Elements Material
- Fixed bug with undo/redo of element faces properties modifications
- Fixed potential bug with undo/redo
- Default window focus state to true
- Fixed bug with gizmo remaining on screen in some case after Undo action
- Fixed bug: Mesh without texture (imported OBJ) wasn't able to be deleted or undone or voxelized
- Potentially fixed bug which was closing Cubik and opening Cubik temp folder after some random time
