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Tips&Tricks

Posted: 16 Nov 2016, 16:09
by Sphax
Everyday, @Cubik_Studio :cubik: twitter tweet one tip (follow it to read those).

Here after are the ones already tweeted*. B)
Tip: Did you know you can import VOX or QB formats in Cubik and then convert them to Elements and export to #Minecraft JSON, OBJ or STL?
Tip: In Voxel edit-mode, you can use the blueprint (blue transparent cube) as surface to add voxels on or as a cuboid to fill with voxels ;)
Tip: Sprayer in Paint tools allows you to paint like brush tool but only on first clicked color! 🎆
Tip: most advanced functions are classified in each edit-mode and can be accessed via the "..." button on the top right corner of panels 💬
Tip: Cubik can export model to OBJ in 3 ways:
1.Griddy mesh + vertex color
2.Griddy mesh + small texture
3.Optimized mesh + texture
🌐
Tip: By default, Cubik helps to differentiate elements by tinting each one a bit with color. You can disable that in Preferences>Display 🌈
Tip: Create models for Entities with JPM format for #Optifine. Have a look at it: JPM has been designed in collaboration with @sp614x 😉
Tip: Before exporting, be sure to have a look at the Model>Settings to enter model name, description and format options ⚙️
Tip: You can import your own palette thanks to a simple PNG file.
Go in Paint edit-mode > Palette > ... > Load palette > Select a PNG > OK 🎨
*This post will be updated several times in the future but content will always be outdated. To be up-to-date, follow the CubikStudio twitter account

Re: Tips&Tricks

Posted: 19 Nov 2016, 21:22
by Sphax
New tips*!
Tip: A static white arrow in 3D view indicates the north
Also, hover a face of an element (rotated or not) and its name is shown in footer 🗺
Sketchfab wrote:One click uploads to Sketchfab? Now with more voxels thanks to #CubikStudio from @Sphax84 https://blog.sketchfab.com/cubik-studio ... b-support/
Tip: If you want to easily paint on faces of elements without the duplicating effect, go to Elements Material>Create atlas, blank textures 🎨
Tip: To convert a mesh to #Minecraft, import OBJ, voxelize it (Mesh>...> Convert to voxels) and transform (Voxel>...> Convert to elements) ⛏
* More to come, one tip per day on @Cubik_Studio twitter account ;)