Bad texture UV when exporting entity for MC PE
Posted: 08 Mar 2018, 17:59
Hello,
I'm trying to adapt my mobs model from java to MC PE.
I export the different part of my mob with JS: Minecraft PE entity part model, then, I overwrite the mob texture with my own texture from the java version which includes all elements of my models (head, body, leg, ect...)
When I export a part (for example, the leg) the UV is reset to the 0,0 position, I always need to reset the UV value in the mobs.json file to fit with the texture.
Is there a way to export for MCPE keeping the all-in-one texture that i used for MC java ?
Also, which is the fastest method to export model for MCPE ?
Thx !
Galingueur_
I'm trying to adapt my mobs model from java to MC PE.
I export the different part of my mob with JS: Minecraft PE entity part model, then, I overwrite the mob texture with my own texture from the java version which includes all elements of my models (head, body, leg, ect...)
When I export a part (for example, the leg) the UV is reset to the 0,0 position, I always need to reset the UV value in the mobs.json file to fit with the texture.
Is there a way to export for MCPE keeping the all-in-one texture that i used for MC java ?
Also, which is the fastest method to export model for MCPE ?
Thx !
Galingueur_