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Re: How to Apply/Use Textures...?
Posted: 05 Nov 2016, 03:23
by Jimmy
ExMrsDarn wrote: ↑05 Nov 2016, 02:54
Click the ... on the element material window. It will be listed there. Atlas is pretty much just a texture map
Unfortunately that didn't fix this problem. I think it's just a bug. From what I've heard, it didn't happen during alpha stages of Studio, so I think it's just something to be fixed when they manage to get to it
Re: How to Apply/Use Textures...?
Posted: 05 Nov 2016, 06:37
by AGearBeast
never said it was a fix, just a alternative
Re: How to Apply/Use Textures...? [Solved]
Posted: 05 Nov 2016, 07:03
by Jimmy
For anyone that encounters this, I've found a work around. Build with voxels, then paint over them (just choosing a color while you place the voxel isn't enough), then convert to elements, save the "voxel_pallette" as a png, delete that layer in the Elements Manager, load that new png into the "texture" slot, then ctrl + a on all elements to select them, and lastly right click on "texture" in Element Manager -> apply to selection
Re: How to Apply/Use Textures...?
Posted: 05 Nov 2016, 18:11
by RootPC
The issue I see with that workaround is... well if you have a multi-textured model, it won't work as when you select all, you select all the elements, and I can't seem to find a way to bulk select. I really hope this issue gets fixed ASAP, otherwise I'll have to select every element and apply each texture separately, which for big detailed converted models is basically not an option.
Re: How to Apply/Use Textures...?
Posted: 05 Nov 2016, 18:29
by Sphax
Do you have a step by step to reproduce the issue all the time from fresh Cubik Studio launch? I can't reproduce for the moment...
Re: How to Apply/Use Textures...?
Posted: 05 Nov 2016, 18:48
by RootPC
Re: How to Apply/Use Textures...?
Posted: 05 Nov 2016, 21:47
by Sphax
Thanks a lot for the video, I understand now and will investigate to fix it
Re: How to Apply/Use Textures...?
Posted: 06 Nov 2016, 08:03
by patcotts
I see that they are already looking into fixing this, but I am having the issue as well. After I convert to elements, the texture I had done is lost. I'm just wondering though, is this a bug? Was it supposed to convert the textures as well? All I know is that modeling in my preferred voxel style would make my life easier. Thought so much if I have to figure out a new way to texture them.
Re: How to Apply/Use Textures...?
Posted: 06 Nov 2016, 16:03
by Sphax
Jimmy wrote: ↑03 Nov 2016, 19:17
Sphax wrote: ↑03 Nov 2016, 07:42
Maybe post a screenshot of your model in voxels and a screenshot of the model after conversion to elements?
Alrighty. So the colored is when it's in "voxel mode". The blacked out is when I convert it to elements.
This issue is fixed for next update.
Re: How to Apply/Use Textures...?
Posted: 08 Nov 2016, 15:22
by DarkHeroz
Hope this get fixed soon, i just make my first model in Cubik Studio and i run into this problem, unlucky for me it's very detail and used a lot of color.