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Voxelling

Posted: 11 Jun 2017, 18:44
by Argmaus
Hi, i have tried to make a 3D model with Minecraft, however i am blocked.

I have created a .obj with jmc2obj, with Minecraft. I have imported this into Cubik Studio.
Are we obliged to make a voxalisation ? Because it's already Minecraft, the voxelisation is doing me that :

Before :
Image

After (x128) :
Image

The rendering is not very what i wanted :/
Is there a way to improve that ? Because rendering is not great

If someone could help me, that would be very kind.
Argmaus

Re: Voxelling

Posted: 12 Jun 2017, 07:15
by Sphax
you are importing a OBJ. A OBJ is a mesh composed of polygons. Cubik can't know that those polygons are already describing cubes so yes, you are obliged to voxelize OBJ to voxels to make the result editable and able to be converted to elements.

Re: Voxelling

Posted: 13 Jun 2017, 16:14
by Argmaus
Sphax wrote: 12 Jun 2017, 07:15 you are importing a OBJ. A OBJ is a mesh composed of polygons. Cubik can't know that those polygons are already describing cubes so yes, you are obliged to voxelize OBJ to voxels to make the result editable and able to be converted to elements.
Okey :) Thank you for answer
I have an other question, is there a way to change the skin of the preview model ?

Re: Voxelling

Posted: 13 Jun 2017, 20:49
by Sphax
Argmaus wrote: 13 Jun 2017, 16:14 is there a way to change the skin of the preview model ?
Yes in "Tools" > "Preferences"

Re: Voxelling

Posted: 13 Jun 2017, 22:19
by Argmaus
Sphax wrote: 13 Jun 2017, 20:49
Argmaus wrote: 13 Jun 2017, 16:14 is there a way to change the skin of the preview model ?
Yes in "Tools" > "Preferences"
In Path ?

Other thing : I have a problem i have created a sword, but when i putit in game, i have a a problem. I don't really know how to explain that. I have a kind of
sparkles :
Image

When we move there is a kind of pixxelling, it's strange, have you an idea ?

Re: Voxelling

Posted: 17 Jun 2017, 07:33
by Sphax
Custom Minecraft skin for Preview edit-mode:
Image

For the "sparkles" it's due to UV mapping and the way you converted voxels to elements. You can fix that by converting voxels to elements with method "Palette" or by enabling "Add padding between textures" in Preferences > Advanced. For the latest solution, the generated texture might be bigger.