Pulling bow offset (first person)  [Solved]

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Pulling bow offset (first person)  [Solved]

Post by Zaliku » 01 Jun 2017, 10:56

I am currently trying to model the bow so you aim horizontally.
Like here: (Cubik model preview)
How it should look (cubik preview)
How it should look (cubik preview)
In the Cubik preview everything looks fine, but if I load the model ingame it's totally out of place.
How it looks like ingame
How it looks like ingame
I know that that is the fault of Minecraft and that there is a default offset that the game applies on the bow model.
I am looking for a fix, maybe someone knows the numbers of the offset so I can recalculate the ones in the model so it fits.

I hope someone is able to help :D
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Zaliku
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Location: Germany

Re: Pulling bow offset (first person)

Post by Sphax » 01 Jun 2017, 13:45

Have you tried rotating your model in Cubik world (not with display settings)?

How does your model looks like currently in Cubik world?
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Sphax
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