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Right hand 1st preview screen is cut short

Posted: 26 Jan 2017, 19:11
by CptJackSwagg3r
Hello! i have noticed this for a while but was always to lazy to make a post on it, http://imgur.com/a/Xf5dZ so this is a picture of how it looks in game compared to the preview menu, as you can see the screen is cut off and in game it does look differently because of the space that was taken off

Re: Right hand 1st preview screen is cut short

Posted: 27 Jan 2017, 12:39
by Sphax
To compare both, you must use exact same ratio and FOV

1st person view is nearly impossible to be more accurate because ratio and FOV can vary for all players client

Re: Right hand 1st preview screen is cut short

Posted: 07 Aug 2017, 02:39
by CptJackSwagg3r
would it be to much trouble to allow someone to set their screen resolution size in cubik studio such as 1920x1080 ?, i've tested it out and the FOV doesn't seem to matter whether its on quake pro(max fov) or normal. but a player screen resolution changes it a bunch

Re: Right hand 1st preview screen is cut short

Posted: 09 Aug 2017, 21:31
by Sphax
Cubik preview is already set to respect 1920x1080 ratio

Re: Right hand 1st preview screen is cut short

Posted: 09 Aug 2017, 23:05
by CptJackSwagg3r
it shouldn't be cutting off the screen than right? tested out different FOV settings and they didnt seem to change anything

Re: Right hand 1st preview screen is cut short

Posted: 11 Aug 2017, 06:50
by Sphax
Post screenshots to compare and a model which looks wrong in 1st person view when in Cubik vs when in game

Re: Right hand 1st preview screen is cut short

Posted: 11 Aug 2017, 08:46
by CptJackSwagg3r
here is 1920 normal fov

Re: Right hand 1st preview screen is cut short  [Solved]

Posted: 13 Aug 2017, 09:31
by Sphax
Very few differences between 1st and 3rd screenshots...

The second screenshot is not 1920x1080 but something like 1920x1040 because of titlebar and taskbar

Re: Right hand 1st preview screen is cut short

Posted: 13 Aug 2017, 21:52
by CptJackSwagg3r
yea, didnt realize it had to be in full screen, but does anyone use full screen?