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Cubik studio Minecraft 1.8 Support
Posted: 22 Jan 2017, 19:11
by Bekircan
I want 1.8 minecraft models but cubik studio don't support 1.8
I want 1.8 Minecraft Models
Re: Cubik studio Minecraft 1.8 Support
Posted: 25 Jan 2017, 10:53
by TheMajorMushroom
This is actually very easy to do as long as you know how to use a text editor.
1) Make your model as normal in Studio, with all the display views.
2) Export to .json.
3) Go into your text editor. Find and replace "firstperson_righthand" and "thirdperson_righthand" with "firstperson" and "thirdperson" respectively.
You're done, the model should now display correctly in 1.8. Good luck
Re: Cubik studio Minecraft 1.8 Support
Posted: 25 Jan 2017, 13:57
by Sphax
Renaming is not enough. Mojang changed coordinates system. The model will work but not the display settings.
1.8 model export
Posted: 01 Mar 2017, 12:35
by Zeta
Location: Name of the menu or dialog in which the option should be accessible
Option name: Version
Option type:Radio-box (multiple choice)
Option action when clicked:
You could select a Minecraft version (1.8 or 1.9) that you want your model to be exported for. However, this would not effect other export types like Staxel and Stonehearth.
Re: 1.8 model export
Posted: 17 Mar 2017, 11:08
by jeane1
Author of the program, please add the ability to save models for 1.8
Re: Cubik studio Minecraft 1.8 Support
Posted: 29 Jul 2018, 15:46
by ProMoRRom
I really need this thing, I'm creating a resource pack in 1.8, but nothing
Re: Cubik studio Minecraft 1.8 Support
Posted: 06 Mar 2019, 15:27
by Need_Not
well if you still need it...
1. why not use the 1.8 old program you can still import the .cubik file in there so just use it for export.
2. what i use because i cant get the 1.8 one to work is use this formate
"display": {
"thirdperson": {
"rotation": [ 0, 90, -90 ],
"translation": [ 0, 0.5, -1 ],
"scale": [ 1, 1, 1 ]
},
"head": {
"rotation": [ -180, 0, -50 ],
"translation": [ -4, -4, 2 ],
"scale": [ 1, 1, 1 ]
},
"ground": {
"rotation": [ 0, 0, 45 ],
"translation": [ 0, 0, 0 ],
"scale": [ 3, 3, 3 ]
},
"fixed": {
"rotation": [ 0, 0, 45 ],
"translation": [ 5, -5, 0 ],
"scale": [ 2, 2, 2 ]
},
"firstperson": {
"rotation": [ 0, 30, 0 ],
"translation": [ -4, -1, 2 ],
"scale": [ 1.5, 1.5, 1.5 ]
},
"gui": {
"rotation": [ 15, -45, 45 ],
"translation": [ 4.5, -2.5, 0 ],
"scale": [ 1.4, 1.4, 1.4 ]
}
}
}
you will most likely have some fine turning to so with the numbers but yeah good luck