Changelog: version 2.6

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Changelog: version 2.6

Post by Sphax » 15 Jan 2017, 22:51

The Happy New Year version! <:D

First version of 2017! This version is focused on OBJ exporter but also contains very cool new features, such as the Binvox Exporter and the promised "Meshes list" which is usable exactly like the elements list but for meshes only! It's now a lot easier to play with primitives and imported meshes.

:D New features and improvements:
  • :element: Increased zoom limit to 8x in UV editor
  • :element: UV Mapping editor Panning command is now triggered with Middle click or Space+click anywhere on UV zone
  • :element: Zoom in UV editor do not scroll anymore
  • :element: Improved UV Snap auto-mapping (texture is not clamped anymore but tries to project texture on element in the 9 zones, with priority to middle zone)
  • :element: Restrict rotations option of Model properties can be undo/redo
  • :mesh: New option in Model Properties OBJ format to merge or not all objects in same mesh
  • :mesh: New option in Model Properties for OBJ format to weld (or not) vertices at exact same coordinates
  • :mesh: Renamed "OBJ" tab in Model properties to "Mesh" tab
  • :mesh: Moved option "Ambient Occlusion" from Cubik Preferences to Model Properties Mesh tab (for Detailed mesh with vertex colors only)
  • :mesh: New Meshes List (available by default in "Mesh" edit-mode
  • :paint: New 2nd color slot (usable with right click with Painting tools)
  • :paint: Added a button to switch left/right colors
  • :paint: Color Palette now works with 2 slots
  • :paint: Added transparent color slot to RGB palette and HSL paletteimproved
  • :export: :voxel: New Binvox Exporter
  • :export: :mesh: New option in Mesh tab of Model Properties to smooth voxels vertices (on export)
  • :export: :mesh: Added option in OBJ Exporter to add padding to generated voxel texture
  • :export: :mesh: Faster OBJ Exporter, optimized and improved
  • :export: :cubik: Modified PNG format description in Export dialog
  • :cubik: Atlas padding option set to 2px instead of 1px
  • :cubik: New "..." buttons icon
  • :cubik: Implemented classic tooltips on mouse hover (ON by default)
  • :cubik: New Option in Advanced preferences to disable tooltips
  • :cubik: New blueprint button in "Model" panel to quickly select blueprint
  • :cubik: Atlas generation now bleeds texture colors in transparent zone when padding is enabled (fix white dots glitches in game)
  • :cubik: Small optimizations in textures generations
  • :cubik: Implemented Escape key to cancel any dialog and Enter key to validate some dialogs
  • :cubik: When Cubik Studio is started with Admin privileges, the .cubik file type is automatically associated to Cubik Studio EXE (with nice icon)
  • :cubik: Improved native open/save file dialog on Windows
  • :cubik: Added "All files" option in Native Windows open dialog
  • :cubik: Removed many dependencies and all thirdparties DLL making it possible to build for Windows x86
  • :cubik: Refactoring
:3 Bugs:
  • Fixed bug on atlas generation which could fail if a face texture was not square
  • Fixed option to compress/minify data of JSON Exporter
  • Closing message related to unsaved changes now cancels app quit instead of exiting without saving
  • Fixed bug with wrong normals in OBJ Exporter
  • Fixed bug with Voxelization which did not always close progress dialog
  • Fixed bug with color picker on texture
  • Fixed bug with Save File Dialog displaying weird characters in extensions list
  • Fixed bug with forcing restricted rotations
  • Fixed bug with unclosed progress dialog when recalculating atlas in some cases
  • Fixed bug with black meshes in some cases after copy/paste
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Re: Changelog: version 2.6

Post by Creatos » 16 Jan 2017, 16:30

:o Nice, I already love the hover tool tip!
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Re: Changelog: version 2.6

Post by Sphax » 16 Jan 2017, 17:13

For the smooth verticies option (available in Model Properties / Mesh tab) here is an example:
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Re: Changelog: version 2.6

Post by CaptainGalax » 16 Jan 2017, 18:28

On what update, will be come the render fuction?
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Re: Changelog: version 2.6

Post by Sphax » 16 Jan 2017, 19:40

CaptainGalax wrote:
16 Jan 2017, 18:28
On what update, will be come the render fuction?
I don't know yet, in 2017 ;)
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Re: Changelog: version 2.6

Post by CaptainGalax » 16 Jan 2017, 20:11

Sphax wrote:
16 Jan 2017, 19:40
CaptainGalax wrote:
16 Jan 2017, 18:28
On what update, will be come the render fuction?
I don't know yet, in 2017 ;)
Ok :) I have a Question, can i add custom ico´s for my Primitive´s? (Primitive´s List)
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Re: Changelog: version 2.6

Post by JTK222 » 16 Jan 2017, 20:40

I am so happy about the mesh export improvements ^^ Finally I have a 3D Software I am capable of creating not so terrible looking models for a unity game :D
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Re: Changelog: version 2.6

Post by CptJackSwagg3r » 17 Jan 2017, 06:44

Sphax wrote:
16 Jan 2017, 17:13
For the smooth verticies option (available in Model Properties / Mesh tab) here is an example:


does it look like that ingame?
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Re: Changelog: version 2.6

Post by Sphax » 17 Jan 2017, 13:31

CaptainGalax wrote:
16 Jan 2017, 20:11
Ok :) I have a Question, can i add custom ico´s for my Primitive´s? (Primitive´s List)
Might be possible as improvement in a future update ;)
Not yet however
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Re: Changelog: version 2.6

Post by Sphax » 17 Jan 2017, 13:31

CptJackSwagg3r wrote:
17 Jan 2017, 06:44
does it look like that ingame?
Not in Minecraft but CubikStudio is not only for Minecraft. The smooth verticies is an option for "Mesh" tab in model properties, so only for OBJ export (and all future exporters using polygons) ;)
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