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UV Mapping seems to be very "snappy" is there a way to not make it snap?

Posted: 10 Jan 2017, 02:52
by Weeties
Hey guys,

Just a quick question here, I have a texture that im putting on an object, the texture itself is 64x64 and the problem im having is that i cant snap the UV's per pixel, rather its on its own, unseen grid. Is there anyway to change this?

Thanks for the help guys!

Re: UV Mapping seems to be very "snappy" is there a way to not make it snap?  [Solved]

Posted: 10 Jan 2017, 03:05
by Weeties
ANSWERED:

In case anyone else is having this issue, its in the grid settings, the path is this Views>Grid Settings then slide the bottom slider that mentions UV's to the specified pixel count of your texture.