Using cubik as "reference" for modding
Posted: 29 Dec 2016, 17:17
Hey! its me again with a annoying question 
So i thought about it and i figured, that in theory IF cubik shows offset and rotation(what i think it does), you could use cubik as a reference even tho you cant create entitys and items for modding directly. Means it should be possible for me to take coordinates and rotation from cubik to write a class code right? I figured that there is no other tool as advanced as cubik is (rotating more blocks at the same time, making parent blocks and stuff), that even tho i cant create the class from the programm itself, it would still be 10 times faster and prettier than techne would be. If i am mistaking something pls tell me, but i cant think that cubik uses a different coordinate system than techne does.

So i thought about it and i figured, that in theory IF cubik shows offset and rotation(what i think it does), you could use cubik as a reference even tho you cant create entitys and items for modding directly. Means it should be possible for me to take coordinates and rotation from cubik to write a class code right? I figured that there is no other tool as advanced as cubik is (rotating more blocks at the same time, making parent blocks and stuff), that even tho i cant create the class from the programm itself, it would still be 10 times faster and prettier than techne would be. If i am mistaking something pls tell me, but i cant think that cubik uses a different coordinate system than techne does.