Optimum number of elements in different models
Posted: 03 Dec 2016, 22:09
Hi everyone,
What is everyones thoughts on the best number of elements for models.
Clearly, this is a "how long is a piece of string question", but still ... How long is your string?
As I understand it, Minecraft draws models by each element. Culling faces and simple textures are some of the ways to optimise a model, but I would still like to know, what number of elements in different models seem practical to you?
Things like logs would be a nightmare if they had too many elements, there are just so many of them in any one scene! However, a sword might be a more realistic model to increase the number of elements on, as there maybe only a handful being rendered at any one time.
Has anyone got any numbers, knowledge, or experience on this topic? If so, show us your string!
Thanks for the comments!
What is everyones thoughts on the best number of elements for models.
Clearly, this is a "how long is a piece of string question", but still ... How long is your string?
As I understand it, Minecraft draws models by each element. Culling faces and simple textures are some of the ways to optimise a model, but I would still like to know, what number of elements in different models seem practical to you?
Things like logs would be a nightmare if they had too many elements, there are just so many of them in any one scene! However, a sword might be a more realistic model to increase the number of elements on, as there maybe only a handful being rendered at any one time.
Has anyone got any numbers, knowledge, or experience on this topic? If so, show us your string!
Thanks for the comments!