Get help and support for using Cubik Studio.
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by Sphax » 22 Nov 2016, 15:30
This is interesting and could be useful for Cubik users.
Would be nice to format your topic a bit better however, with previews of all the included primitives.
After testing, I have several comments:
- You should probably only distribute ".cubik" files so each primitive could include mesh + texture in only one file (instead of 3 for OBJ+MTL+PNG)
- WRL is not supported in Cubik Studio (and will probably never)
- All primitives should have a texture so each primitive would be paint-able, like default primitives
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by CaptainGalax » 22 Nov 2016, 16:42
Sphax wrote: 22 Nov 2016, 15:30
This is interesting and could be useful for Cubik users.
Would be nice to format your topic a bit better however, with previews of all the included primitives.
After testing, I have several comments:
- You should probably only distribute ".cubik" files so each primitive could include mesh + texture in only one file (instead of 3 for OBJ+MTL+PNG)
- WRL is not supported in Cubik Studio (and will probably never)
- All primitives should have a texture so each primitive would be paint-able, like default primitives
It´s an alpha version!
I gonna update it now, with your examples thank you!
But, i have a question, how do it to can draw? (Paint)
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Last edited by
CaptainGalax on 22 Nov 2016, 17:16, edited 1 time in total.
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by Sphax » 22 Nov 2016, 20:32
I edited your topic for better readability
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by CaptainGalax » 22 Nov 2016, 20:53
Sphax wrote: 22 Nov 2016, 20:32
I edited your topic for better readability
Really thank you!
I'm new to things like that, well my english is very bad, because i'm young (15) But, i tried it. I have a problem, how can i use the paint tool on the pri. I mean, how can i activate this. I have alltimes errors, or i do what wrong
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by Sphax » 22 Nov 2016, 21:16
To allow Paint tools to work on your meshes, you must texture them
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by Stadalf » 23 Nov 2016, 13:14
Nice ! it's very usefull
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by CaptainGalax » 23 Nov 2016, 13:21
Sphax wrote: 22 Nov 2016, 21:16
To allow Paint tools to work on your meshes, you must texture them
Well, how? I tried MTL, and i only know MTL (material), and CUBIK STUDIO don´t support MTL
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by Sphax » 23 Nov 2016, 20:43
CubikStudio supports MTL but your MTL needs to use a texture and to use a texture your mesh must have UV coordinates
PS: I moved the topic to Help Centre (because it is not a tutorial) and pinned it.
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by CaptainGalax » 26 Nov 2016, 17:35
Download now the PRE-UPDATE from 3.0!=)
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