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New voxel to Element funtion
Posted: 11 Nov 2016, 13:12
by Shelly_Marsh
Does anyone know how to use the new "Convert voxels to elements" function which generates an atlas for a lot less elements but bigger texture
Re: New voxel to Element funtion
Posted: 11 Nov 2016, 14:24
by Profyle
Shelly_Marsh wrote: 11 Nov 2016, 13:12
Does anyone know how to use the new "Convert voxels to elements" function which generates an atlas for a lot less elements but bigger texture
Pretty simple. When you're done with your voxel editing, go up to the top-right corner of the voxel tools manager and click on the "...", then click on "Convert voxels to elements (atlas)"
After that you should be good to go!
Re: New voxel to Element funtion
Posted: 11 Nov 2016, 19:12
by Sphax
If you have any question on what's the difference between two ways of converting voxels to elements, just ask.
Re: New voxel to Element funtion
Posted: 12 Nov 2016, 07:21
by patcotts
Sphax wrote: 11 Nov 2016, 19:12
If you have any question on what's the difference between two ways of converting voxels to elements, just ask.
I'd actually like to know. Since I'm still having some issues applying exported textures in game.
Re: New voxel to Element funtion
Posted: 12 Nov 2016, 07:46
by patcotts
Scratch that I figured it out, but I'm still curious. What is the difference.
Re: New voxel to Element funtion [Solved]
Posted: 12 Nov 2016, 09:01
by Sphax
Convert to elements (palette) creates one element per color when possible. The resulting texturing is super small (directly depends on number of colors used in voxel model).
> It can be nice for small models because it would not have much elements and still use tiny texture. Small texture = less space in RAM.
Convert to elements (atlas) is actually calculating a texture for each face of each elements. Each element will be as big as possible to fit vowel volume.
> It can be nice to avoid creating way too much elements (especially on complex models or models with many colors) but it generates potentially big texture. Few elements = more FPS.