Exporting to java, setRotationPoint is completely broken?
Posted: 11 Jun 2018, 12:59
Hey!
Im trying to create a model for a helmet.
Its working fine inside cubik, with the preview and all. But when i export to java, the rotation point on each element gets completely skewed off.
For example, when i set the element to be at 0,0,0, it ends up at -8,24,-8 when i export to java. This causes the model to be waaaayyy offset.
Are there any reason why this happens? And do we have a fix?
Im wondering whats going on in the math that converts the models' position from cubik to mineacraft. Why is the Y valuie 24? Where does that number come from?
Im trying to create a model for a helmet.
Its working fine inside cubik, with the preview and all. But when i export to java, the rotation point on each element gets completely skewed off.
For example, when i set the element to be at 0,0,0, it ends up at -8,24,-8 when i export to java. This causes the model to be waaaayyy offset.
Are there any reason why this happens? And do we have a fix?
Im wondering whats going on in the math that converts the models' position from cubik to mineacraft. Why is the Y valuie 24? Where does that number come from?