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Exporting to java, setRotationPoint is completely broken?

Posted: 11 Jun 2018, 12:59
by Xcisso
Hey!
Im trying to create a model for a helmet.
Its working fine inside cubik, with the preview and all. But when i export to java, the rotation point on each element gets completely skewed off.

For example, when i set the element to be at 0,0,0, it ends up at -8,24,-8 when i export to java. This causes the model to be waaaayyy offset.

Are there any reason why this happens? And do we have a fix?

Im wondering whats going on in the math that converts the models' position from cubik to mineacraft. Why is the Y valuie 24? Where does that number come from?

Re: Exporting to java, setRotationPoint is completely broken?

Posted: 11 Jun 2018, 21:16
by Sr.Gat0
I have the same problem. i send a PM but i didn't had any answers.... :C if i export to .Obj is also broken in some points but i can use another program like blender for fix it. and export it again. But with Armors i can't do it with .obj i need it in .java but the exporter it's not working fine D: allways the scale it's fck up and some blocks disapear.

please Some supporter answers us. I LOVE cubik for do models. if this is fixed it's a so nice program...only the .java exporter D:

Re: Exporting to java, setRotationPoint is completely broken?

Posted: 17 Jun 2018, 16:09
by Xcisso
Bump.

This error really is breaking the whole program.. It should be an easy fix, right?