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Bones for MC Bedrock Entities

Posted: 17 Apr 2018, 01:51
by Elsweyr
Is there a way to define a group/bone that elements can be placed in? My only option currently is to make a model in Cubik, export it, and open it in BlockBench to define the bones.

And does Cubik support importing/opening Bedrock Entity files? It seems to say they are invalid.

Re: Bones for MC Bedrock Entities  [Solved]

Posted: 18 Apr 2018, 15:30
by Sphax
You can't create groups for the moment but that's on the todolist and should happen on 2.10.

Cubik can import and export Bedrock Entities. You have to rename .json extension of the file (skins or mobs) to .mcpe so Cubik recognize the formaton import.