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Exporting question c:

Posted: 24 Feb 2018, 18:09
by Keksefreak
Hey Guys c:
First, before I'm writing my question, please don't be confused. I'm from Austria and my English isn't that good. So it would be very nice if you don't answer in quite complex English. Does this make sense? I hope so :'D

Now my 2nd question... man, i am a complete Noob >.<
Can any body tell me how to make "straight" model? I mean, that when I want to export my model I have to convert it to voxels. Then diagonal Lines get very "cubik".

I hope you can help me, thank you :)

Re: Exporting question c:

Posted: 25 Feb 2018, 08:10
by Sphax
To make models with a « lowpoly » style, use Elements to compose your model with rotated cuboids instead of voxels.

Re: Exporting question c:

Posted: 01 Mar 2018, 18:00
by Keksefreak
Hey Sphax!
Thank you for the fast answer! So if I have unterstand you correct, the only way to make "lowpoly" Models is to do it with single, cubic Elements? So no kind of Meshes or something like that?

Re: Exporting question c:  [Solved]

Posted: 03 Mar 2018, 18:55
by Sphax
Keksefreak wrote: 01 Mar 2018, 18:00 Hey Sphax!
Thank you for the fast answer! So if I have unterstand you correct, the only way to make "lowpoly" Models is to do it with single, cubic Elements? So no kind of Meshes or something like that?
Yes Cubik deals with cuboids (elements), voxels (3D pixels) and meshes (such as primitives or any imported 3D model)