Schematic Exporter
Posted: 23 Feb 2018, 15:25
Cubik Studio can export a voxel model to "SCHEMATIC" format, commonly used for Minecraft maps.
To create a schematic in Cubik, follow these simple steps:
A. Setup voxels:
Minecraft has nearly 256 different blocks. Here is a non exhaustive list you can use in Cubik, the full list can be found here: https://minecraft.gamepedia.com/Java_Ed ... #Block_IDs
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D. Export!
You know how to export your model. If you finished adding all the voxels you want and you have setup the model properties so each color corresponds to a specific block (otherwise, it will be stone by default):
To create a schematic in Cubik, follow these simple steps:
A. Setup voxels:
- Go in Voxel edit mode
- Select "..." > "Setup"
- Enter the resolution (size of the middle area) of your voxel world. For example "32" will make the middle zone 32x32x32 and so the whole space 96x96x96
- Click Apply and start creating your voxel model!
- Go in your model properties "Model" > "Settings" > "Minecraft"
- Check "Map" type
- By default, the map is already setup with "empty" as air, "default" (unknown color) as stone, #5A9643 (green) as grass and #A46939 (brown) as dirt
- You can add here any color code to become any Minecraft block
- You can also click "Auto list" so Cubik will take all colors in your voxel model and add it to the list. If a color is recognized, it will be automatically associated to right block.
Minecraft has nearly 256 different blocks. Here is a non exhaustive list you can use in Cubik, the full list can be found here: https://minecraft.gamepedia.com/Java_Ed ... #Block_IDs
[+] Show
- stone
- grass
- dirt
- cobblestone
- planks
- sapling
- bedrock
- flowing_water
- water
- flowing_lava
- lava
- sand
- gravel
- gold_ore
- iron_ore
- coal_ore
- log
- leaves
- sponge
- glass
- lapis_ore
- lapis_block
- dispenser
- sandstone
- noteblock
- bed
- golden_rail
- detector_rail
- sticky_piston
- web
- tallgrass
- deadbush
- piston
- piston_head
- wool
- piston_extension
- yellow_flower
- red_flower
- brown_mushroom
- red_mushroom
- gold_block
- iron_block
- double_stone_slab
- stone_slab
- brick_block
- tnt
- bookshelf
- mossy_cobblestone
- obsidian
- torch
- fire
- mob_spawner
- oak_stairs
- chest
- redstone_wire
- diamond_ore
- diamond_block
- crafting_table
- wheat
- farmland
- furnace
- lit_furnace
- standing_sign
- ...
D. Export!
You know how to export your model. If you finished adding all the voxels you want and you have setup the model properties so each color corresponds to a specific block (otherwise, it will be stone by default):
- Go in File > Export > Select ".schematic" format
- Enter a name for your model/map
- OK!