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Grainy Texture In-Game
Posted: 19 Dec 2017, 07:29
by HappyGrenades
Did I do something wrong? Please tell me I can fix this and don't have to redo it... (enlarge the picture to see)
Re: Grainy Texture In-Game [Solved]
Posted: 20 Dec 2017, 00:42
by Cookiesnom
You haven't done anything wrong, this is an issue with minecrafts UV mapping and the atlas system conflicting, causing some texture "leak".
I had this same issue on this model here.

To fix this issue I had to create new 4 new textures of solid colors and then select each element and set it to that specific color.

With this done it greatly reduces the texture leaking.
After this i started making palettes and I haven't had any issues since then.
Re: Grainy Texture In-Game
Posted: 19 Jan 2018, 11:25
by Sphax
Palette system should not have such issue.
For the Atlas system, it should be fixed with the setting in model properties to avoid bleeding textures.