Issues with Cubik as an Art Tool...
Posted: 01 Nov 2016, 22:13
Couldn't figure out where I should post this, but I wanted to leave some suggestions for Cubik Studio. These suggestions are based on my initial experience with the tool, so if I'm missing something, let me know.
I got my hands on the tool and to be completely honest, it isn't quite what I had hoped. While I feel the tool has solid potential specifically as a Minecraft art tool, I think it's usefulness for use outside of Minecraft is currently very limited. One of the main issues that I have currently is that voxel modeling is a separate mode from element modeling. This is very limiting, as in many cases when working with voxel art, you want to have partitioned models (such as a head, body, hands, feet) and Cubik Studio doesn't seem to allow you to do that without essentially creating a bunch of individual models.
This issue is compounded further by their being no grouping of elements under a single name and/or folder, allowing them to be moved, rotated, scaled, etc. as a single element. This means that even if you do create a voxel part as a separate model, it is really frustrating to position all the parts correctly as part of the whole.
I think the tool is quite promising as a Minecraft art tool, however, I think some of these shortcomings will even affect it there. I think we need to be able to have complex models (which would be models that are essentially multiple files in MC) to allow for grouping. We need voxels to be treated the same as elements within the editor and only converted when needed to export (or when specifically desired).
P.S. - I think I found a few bugs as well. When converting from voxels to elements, the colors are altered. In addition, it seems like elements can only be rotated on a single axis at once? Attempting to rotate a cube via two axis did not seem to function (specifically the CTRL rotation).
I got my hands on the tool and to be completely honest, it isn't quite what I had hoped. While I feel the tool has solid potential specifically as a Minecraft art tool, I think it's usefulness for use outside of Minecraft is currently very limited. One of the main issues that I have currently is that voxel modeling is a separate mode from element modeling. This is very limiting, as in many cases when working with voxel art, you want to have partitioned models (such as a head, body, hands, feet) and Cubik Studio doesn't seem to allow you to do that without essentially creating a bunch of individual models.
This issue is compounded further by their being no grouping of elements under a single name and/or folder, allowing them to be moved, rotated, scaled, etc. as a single element. This means that even if you do create a voxel part as a separate model, it is really frustrating to position all the parts correctly as part of the whole.
I think the tool is quite promising as a Minecraft art tool, however, I think some of these shortcomings will even affect it there. I think we need to be able to have complex models (which would be models that are essentially multiple files in MC) to allow for grouping. We need voxels to be treated the same as elements within the editor and only converted when needed to export (or when specifically desired).
P.S. - I think I found a few bugs as well. When converting from voxels to elements, the colors are altered. In addition, it seems like elements can only be rotated on a single axis at once? Attempting to rotate a cube via two axis did not seem to function (specifically the CTRL rotation).