Page 1 of 1
A couple of questions
Posted: 05 Nov 2016, 15:49
by zhaoyingtong
1. How do I resize and rotate OBJ meshes?
2. How do I rotate voxels?
3. Is there a way to automatically assign unique textures/UV to elements faces, so that we can paint on them without it appearing on multiple faces? I get that we can convert them back to voxels, but the element locations and rotations will be gone, then.
4. (Somewhat unrelated) Is there a way to convert Valve MDL and VTF files into a textured obj so that it's not all white in Cubik Studio?
Re: A couple of questions
Posted: 05 Nov 2016, 19:14
by Sphax
- How do I resize and rotate OBJ meshes?
> Import one, then resize it with right click or Shift + left click on a handle
- How do I rotate voxels?
> You can't rotate voxels (yet) - except with Flip functions available in "..." button in "Voxel" edit-mode
- Is there a way to automatically assign unique textures/UV to elements faces, so that we can paint on them without it appearing on multiple faces? I get that we can convert them back to voxels, but the element locations and rotations will be gone, then.
> In Material manager, select one of the function "Create atlas...". One create an atlas by keeping colors and the other do not keep colors but put all UVs with correct proportions
- (Somewhat unrelated) Is there a way to convert Valve MDL and VTF files into a textured obj so that it's not all white in Cubik Studio?
> It all depends on your converter of MDL+VTF to OBJ+MTL+PNG
Re: A couple of questions
Posted: 05 Nov 2016, 19:29
by zhaoyingtong
Sphax wrote: 05 Nov 2016, 19:14
- How do I resize and rotate OBJ meshes?
> Import one, then resize it with right click or Shift + left click on a handle
- How do I rotate voxels?
> You can't rotate voxels (yet) - except with Flip functions available in "..." button in "Voxel" edit-mode
- Is there a way to automatically assign unique textures/UV to elements faces, so that we can paint on them without it appearing on multiple faces? I get that we can convert them back to voxels, but the element locations and rotations will be gone, then.
> In Material manager, select one of the function "Create atlas...". One create an atlas by keeping colors and the other do not keep colors but put all UVs with correct proportions
- (Somewhat unrelated) Is there a way to convert Valve MDL and VTF files into a textured obj so that it's not all white in Cubik Studio?
> It all depends on your converter of MDL+VTF to OBJ+MTL+PNG
Thank you for the answers!
Edit: It seems like I can't rotate or resize meshes with my mouse. I can resize the model with arrow keys, and rotate them in one direction, just not all three.
Re: A couple of questions
Posted: 05 Nov 2016, 19:49
by zhaoyingtong
Also some suggestions:
- Automatically turn off elements color in paint mode, or an option to turn it off in the main 3d view but not the side views
- Rotate 3D screen with alt+left click or alt+right click. Middle click feels weird for me and some Mac mouses don't even have that button. Also, alt+left click doesn't currently do anything i think
- Multi select with ctrl like in the original Cubik. Currently we can either select one or all with ctrl+a.
Re: A couple of questions
Posted: 05 Nov 2016, 21:37
by Sphax