Post ideas to make Cubik Studio even better.
Post
by josevazqm » 10 Sep 2017, 04:53
Cubik Studio rounding origin and pivot values when exporting and when modeling is annoying.
This is how Cubik Studio exports my model parts' origin
...and this is how it should be exported.
Please don't come up with the "you can fix it in the exported model version" excuse. The modeler should do the work for me, not me doing the modeler's work.
0 x
-
josevazqm
- Supporter
- Posts: 16
- Joined: 05 Jun 2017, 17:38
- Likes:
6 x | 1 x
Post
by Sphax » 10 Sep 2017, 08:03
You should post the .cubik file so I can check what is happening
0 x
-
Sphax
- Admin
- Posts: 1314
- Joined: 10 Nov 2011, 10:44
- Likes:
70 x | 223 x
Post
by josevazqm » 18 Dec 2017, 04:15
I just attached the file to this comment. Please answer ASAP
-
Attachments
-
BARC Speeder-big.cubik
- (9.22 KiB) Downloaded 409 times
0 x
-
josevazqm
- Supporter
- Posts: 16
- Joined: 05 Jun 2017, 17:38
- Likes:
6 x | 1 x
Post
by Sphax » 13 Feb 2018, 09:11
Is it a model for Minecraft Bedrock?
0 x
-
Sphax
- Admin
- Posts: 1314
- Joined: 10 Nov 2011, 10:44
- Likes:
70 x | 223 x
Post
by josevazqm » 25 Feb 2018, 06:39
Yes, this is for Bedrock. This happens whenever I move the whole model to another X or Z position. An element can display X: 6 Y: 5.5 Z: 8 as position after moving the whole model to another place, for example, but when it is exported to Bedrock, the position of that element changes to X: 5.999996 Y: 5.5 Z: 8.
0 x
-
josevazqm
- Supporter
- Posts: 16
- Joined: 05 Jun 2017, 17:38
- Likes:
6 x | 1 x
Post
by josevazqm » 25 Feb 2018, 06:40
Yes
0 x
-
josevazqm
- Supporter
- Posts: 16
- Joined: 05 Jun 2017, 17:38
- Likes:
6 x | 1 x
Return to “Suggestions”