Abstract entity for modelling armor and other ideas.
Posted: 04 Jul 2017, 10:00
Hi, now in our beloved Cubik Studio, there are export models to Java, which allows us to do mobs, armor, and more. But to make a model of armor, you need to see the model of the player or someone else. As the models are exported to ModelBase, which is not suitable for moving models.
First Idea:
Add button select the type of the model: "ModelBiped" and "ModelBase".
Second Idea:
Should be a button (only for Minecraft) "Choose the Model Type". If the selected Biped will be created as character in the screenshot. If Base is empty.

Armor Example:

P.s. If not difficult, then it is advisable if you export to remove the abstract model.
Third idea:
Since Java exporter models or who have not tested, suggest to the new release, test build. To recruit testers and to give them the test builds.
First Idea:
Add button select the type of the model: "ModelBiped" and "ModelBase".
Second Idea:
Should be a button (only for Minecraft) "Choose the Model Type". If the selected Biped will be created as character in the screenshot. If Base is empty.

Armor Example:

P.s. If not difficult, then it is advisable if you export to remove the abstract model.
Third idea:
Since Java exporter models or who have not tested, suggest to the new release, test build. To recruit testers and to give them the test builds.