Mine-Imator file type export

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Mine-Imator file type export

Post by TJGames » 21 Oct 2017, 19:54

Mine-Imators newest release is going to warrant new file types for models, they say it will use a JSON like format but will be shaped differently, I think if Cubik Studios adds a feature to export to this new file type Cubik Studio would be top of the line for even longer

Location: Exporting Section, Export to .mimodel
Option name: Export to .mimodel
Option type: Button (one time action)

Option action when enabled/disabled/clicked:
It will prompt where to save a file as the .mimodel file type just as if it were any other file type.

Default Steve File: https://hastebin.com/ayayabuvar.json

Some additional things, the .mimodel allows for bend points and other things that wouldn't be needed for the first few versions of the export feature. it requires a single texture (Would be cool if Cubik would compile all the textures into one file to use). Parts can be parented but wouldn't be required for the first few versions of the export feature.
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TJGames
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Re: Mine-Imator file type export

Post by Sphax » 10 Nov 2017, 12:07

This is an interesting suggestion that I will probably study to implement after I've finally added the hierarchy system in Cubik. ;)
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