I created a block for minecraft, made in voxel since it's the most easiest and flexible, then converted to elements.
But some elements are to large or connecting to others to properly apply a certain texture, is there a way to adjust the way the program converts some elements?
Perhaps cutting it by color or something if that is possible?
Other method for elements? [Solved]
Re: Other method for elements?
Okay, so i voxel'd the observer block, and this is it's current look.

Now when i convert it into elements (adds alot of useless elements) it looks like this, Note the little square thingy on the top..

Also it does cut the element based on color from what i can tell, however some parts are way to cut up, instead of a bigger solid..

i think the model can be cut into less pieces?, seeing i'm using way less color variation overall then the (massive) element count is giving me.

ps. Is there a way to select all elements at once?
This will save alot of time in some instances...

Now when i convert it into elements (adds alot of useless elements) it looks like this, Note the little square thingy on the top..

Also it does cut the element based on color from what i can tell, however some parts are way to cut up, instead of a bigger solid..

i think the model can be cut into less pieces?, seeing i'm using way less color variation overall then the (massive) element count is giving me.

ps. Is there a way to select all elements at once?
This will save alot of time in some instances...
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Re: Other method for elements?
Converting voxels to elements is based on colors and shape and tries to create as few elements as possible with one color per element.
To create such shape, it would be more optimized to directly deal with elements (with paint tools) instead of voxels.
To create such shape, it would be more optimized to directly deal with elements (with paint tools) instead of voxels.
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