Using cubik as "reference" for modding  [Solved]

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Using cubik as "reference" for modding

Post by Deathawaits4 » 29 Dec 2016, 17:17

Hey! its me again with a annoying question :D

So i thought about it and i figured, that in theory IF cubik shows offset and rotation(what i think it does), you could use cubik as a reference even tho you cant create entitys and items for modding directly. Means it should be possible for me to take coordinates and rotation from cubik to write a class code right? I figured that there is no other tool as advanced as cubik is (rotating more blocks at the same time, making parent blocks and stuff), that even tho i cant create the class from the programm itself, it would still be 10 times faster and prettier than techne would be. If i am mistaking something pls tell me, but i cant think that cubik uses a different coordinate system than techne does.
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Re: Using cubik as "reference" for modding  [Solved]

Post by Sphax » 29 Dec 2016, 17:22

Cubik displays coordinates of elements and angles and origin position. The coordinates are originally based on Minecraft axis.
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Re: Using cubik as "reference" for modding

Post by Deathawaits4 » 29 Dec 2016, 17:40

Thank you! That is all i needed to know, you will have a new customer within the next two days :P
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