one element per voxel texture [Solved]
one element per voxel texture
ok so i used to option to convert voxels to elements, but how do i apply all the textures so when exported to minecraft they all appear?
0 x
- theismarius
- Posts: 16
- Joined: 04 Nov 2016, 23:27
Re: one element per voxel texture
What is your issue exactly?
Where are you blocked and what are you trying to do?
Also post a screenshot or cubik file of your model
Where are you blocked and what are you trying to do?
Also post a screenshot or cubik file of your model
0 x
Re: one element per voxel texture
http://imgur.com/a/Ke01U
thtas the image, i want all the voxel textures to fit on the texture tag ive squared it in green
thtas the image, i want all the voxel textures to fit on the texture tag ive squared it in green
0 x
- theismarius
- Posts: 16
- Joined: 04 Nov 2016, 23:27
Re: one element per voxel texture [Solved]
This is not the right conversion method you used.
Why do you want one element per voxel?! That method creates many elements and as many textures as there are colors... this conversion method is useful only with schematic imports or someone who know exactly what he is doing.
Your model is obviously complex and contains many colors. The best method for it is the third (1+ elements per surface and an atlas texture).
Why do you want one element per voxel?! That method creates many elements and as many textures as there are colors... this conversion method is useful only with schematic imports or someone who know exactly what he is doing.
Your model is obviously complex and contains many colors. The best method for it is the third (1+ elements per surface and an atlas texture).
0 x
- theismarius
- Posts: 16
- Joined: 04 Nov 2016, 23:27
5 posts
• Page 1 of 1