How to Rotate Elements  [Solved]

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How to Rotate Elements

Post by Jimmy » 01 Dec 2016, 23:34

Hey there!

I'm trying to make a crate. I just did 1 of the 6 faces, planning on copying and pasting for the other 5. I have the face done, I'm happy with it, I converted the voxels to elements and now I'm stuck. Whenever I copy and paste the elements, I can only rotate them 45 degrees, not allowing me to actually build the cube that the crate needs to be. If I save as an OBJ and import as a mesh, then turn that mesh into voxels, I lose a lot of the details that I put on there, essentially meaning I'd have to make the whole thing by hand :/ I'm sure there's a very simple way to rotate CERTAIN elements 90 degrees (rather than everything in the viewport) via the Edit button or gizmo that I'm missing. Any helps is appreciated!

Below I've attached the 1 face I want to use for all faces, and my attempts at trying to copy/paste the elements. Thanks!
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2.png
1.png
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Jimmy
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Re: How to Rotate Elements  [Solved]

Post by Geenium » 02 Dec 2016, 00:15

Using 'rotate model' under the 'edit' menu will not rotate elements that are locked, you just need to lock elements you don't want to rotate first.
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Re: How to Rotate Elements

Post by Jimmy » 02 Dec 2016, 01:07

Thank you!
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Re: How to Rotate Elements

Post by Sphax » 02 Dec 2016, 11:15

You can also select the elements to rotate and then go in Elements list > Transform > Rotate +90°

;)
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Re: How to Rotate Elements

Post by JamesTheGreat1 » 31 Jul 2018, 20:36

How do I rotate objects only 45 degrees? I'm new.
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Re: How to Rotate Elements

Post by Agt_Montag » 31 Aug 2018, 23:22

In the newer studio version I found that the new key to rotate objects is holding the number 1 while you have the object selected
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