How to setup Sketchfab model with pixelated texture and transparency

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How to setup Sketchfab model with pixelated texture and transparency

Post by Sphax » 02 Nov 2016, 14:59

Sketchfab should update default settings of Cubik models in the coming weeks. In the meantime, if you want your model to look nice, be sure to setup its texture to filtering "Nearest" and activate the alpha transparency texture.

Here is a little guide:
  1. After you uploaded your model from Cubik Studio to Sketchfab, click "View now" button to open your model on your browser.
  2. Click the "Settings" button
  3. Select "3D Settings"
    Image
  4. Open "Materials" tab
    Image
  5. Open "PBR Maps" tab and select "Base color"
    Image
  6. Open "Filtering" dropdown menu
    Image
  7. Select filtering mode "Nearest"
    Image

    > Your model is now ready with a nice looking texture with visible pixels and sharp details (like in Minecraft).
    > However, if your model has transparent textures, be sure to continue the steps. ;)
  8. Activate the "Transparency" setting
    Image
  9. Click the white box and select your texture (should be unique if it's a model composed of elements only)
    Image
  10. Be sure to also set your transparency texture with "Nearest" filtering
    Image

    > Your model now supports alpha transparency on Sketchfab. Do not forget to also set the filtering to "Nearest" so both colors and transparency matches for best result.
Everything is ready now and your model has sharp details and valid transparency (very nice for glass textures for example). :3d:
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Re: How to setup Sketchfab model with pixelated texture and transparency

Post by BlueYoshi73 » 02 Nov 2016, 15:28

i would love to do this, but i still need help getting my serial.
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Re: How to setup Sketchfab model with pixelated texture and transparency

Post by Zaliku » 02 Nov 2016, 15:37

OOOOOOH Thank you xD

My Plant works now!!
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Re: How to setup Sketchfab model with pixelated texture and transparency

Post by Zaliku » 02 Nov 2016, 16:08

Setting the faces rendering to single sided helps preventing bugs with panes!!
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Re: How to setup Sketchfab model with pixelated texture and transparency

Post by Sphax » 02 Nov 2016, 16:09

Zaliku wrote:
02 Nov 2016, 16:08
Setting the faces rendering to single sided helps preventing bugs with panes!!
Yes! That's something which is better to enable as well. It also should speed things up a bit (depending on hardware). ;)
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Re: How to setup Sketchfab model with pixelated texture and transparency

Post by NeoN25699 » 05 Nov 2016, 01:00

Help me, please do a video tutorial so I can improve my preview, cuz it looks ugly in my preview.
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Re: How to setup Sketchfab model with pixelated texture and transparency

Post by Freeze » 04 Dec 2016, 14:18

I can't find the filtering tab :/
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Re: How to setup Sketchfab model with pixelated texture and transparency

Post by Sphax » 04 Dec 2016, 15:13

Freeze wrote:
04 Dec 2016, 14:18
I can't find the filtering tab :/
In PBR Maps tab. ;)
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Re: How to setup Sketchfab model with pixelated texture and transparency

Post by Freeze » 04 Dec 2016, 17:15

Sphax wrote:
04 Dec 2016, 15:13
In PBR Maps tab. ;)
And... where? xD
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Re: How to setup Sketchfab model with pixelated texture and transparency

Post by Sphax » 04 Dec 2016, 18:15

@Freeze, it's indicated on the guide:
In "PBR Maps" tab > Base color > Open "Filtering" dropdown menu
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