Hi all,
I've been messing around with ways to create the illusion of a custom model entity. This method constantly teleports an armor stand to an invisible chicken and uses /replaceitem to create an animation. I have also tried using the passenger/riding tag which works fine unless using a horse in which case the player cannot ride the horse, so no custom mounts.
Looking forward to the day Mojang allows us to use custom models for entities. Hopefully one day!
Let me know what you think and if you have any other ideas for methods to "remodel" entities!
Chicken (Attempt at changing entity models)
Re: Chicken (Attempt at changing entity models)
You can customize entities in Java version with Optifine and JPM/JEM formats. Cubik can export JPM files
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Re: Chicken (Attempt at changing entity models)
Interesting. I don't usually like to make things dependent on Optifine but it would definitely be worth playing around with!
Thanks Sphax!!
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- cool_monsters
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Re: Chicken (Attempt at changing entity models)
Guys Honestly is cubik made for making mobs? i dont get a clear answer for this anywhere, and there is nowhere in the forum i can just ask stupid questions in.
As far as i can see its only used for making items, "guns, swords, armor" stuff like that.
By the way very cool looking chicken
As far as i can see its only used for making items, "guns, swords, armor" stuff like that.
By the way very cool looking chicken
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Re: Chicken (Attempt at changing entity models)
That's not the right topic to ask such question but Cubik can export 3D models for Mobs since version 2.7 for Minecraft Bedrock (MCPE) and since 2.5 for Minecraft Java (JEM format from Optifine).Megashell wrote: ↑11 Oct 2017, 17:30 Guys Honestly is cubik made for making mobs? i dont get a clear answer for this anywhere, and there is nowhere in the forum i can just ask stupid questions in.
As far as i can see its only used for making items, "guns, swords, armor" stuff like that.
By the way very cool looking chicken
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