Search found 51 matches
- 20 Nov 2016, 19:14
- Forum: Suggestions
- Topic: Export as Java [Solved]
- Replies: 22
- Views: 20610
Re: Export as Java [Solved]
Oh would love that Feature too! :D Extension: ".java" / ".txt" (Depending on implementation way) Format name: Java Code Used by: Minecraft TileEntitySpecialRenderer/EntityRenderer Specs: http://pastebin.com/TcwMYWuz Where: ModelRenderer Shape1; ---> Shape1 = Unique name of Cube E...
- 20 Nov 2016, 18:55
- Forum: Help Centre
- Topic: Models for each block data?
- Replies: 1
- Views: 1704
Re: Models for each block data?
When you mean the metadata then the Answer is yes.
Andesite and Diorite for example are just Stone with an other Model
Andesite and Diorite for example are just Stone with an other Model
- 15 Nov 2016, 18:58
- Forum: Help Centre
- Topic: Relocate Elements on Resize [Solved]
- Replies: 2
- Views: 2691
Re: Relocate Elements on Resize [Solved]
Oh man and I have been resizing nearly 15 blocks with over 30 elements by hand
Thanks for the info!
Thanks for the info!
- 15 Nov 2016, 18:40
- Forum: Help Centre
- Topic: Relocate Elements on Resize [Solved]
- Replies: 2
- Views: 2691
Relocate Elements on Resize [Solved]
Resizing the whole Model because it was maybe to big or to small ingame can be a real pain. Could you add an option to relocate elements that are being resized? But this would of course require to only allow resizing of values that can be divided by 0.2. And selecting one of the Elements and relocat...
- 13 Nov 2016, 08:55
- Forum: Help Centre
- Topic: Item getting darking if your looking up
- Replies: 12
- Views: 6935
Re: Item getting darking if your looking up
I Suppose its a mod and you try to render the item into the HUD? Well it's easy to explain one of the elements rendered before changes the lighting. This code should fix the Item: RenderHelper.enableGUIStandardItemLighting(); If this isn't working try: GL11.glColor4f(1, 1, 1, 1); Edit: Oh forgot tha...
- 12 Nov 2016, 10:47
- Forum: Suggestions
- Topic: Option: Repeating Texture on UV-Snap [Solved]
- Replies: 5
- Views: 7020
Re: Repeating Texture on UV-Snap? [Solved]
It might just choose the texture that would cover it most. I think that would safe enough work.
Or create a in between texture where the bottom of the texture is moved to the top.
Or create a in between texture where the bottom of the texture is moved to the top.
- 10 Nov 2016, 16:09
- Forum: Help Centre
- Topic: Publish on Scetchfab ends in error [Solved]
- Replies: 1
- Views: 2159
Publish on Scetchfab ends in error [Solved]
Hey, just a little bug (i suppose) that I found,
whenever you try to publish a model on Sketchfab but you have enabled "hide mesh formats" it ends up in an error.
whenever you try to publish a model on Sketchfab but you have enabled "hide mesh formats" it ends up in an error.
- 10 Nov 2016, 14:03
- Forum: Suggestions
- Topic: Option: Repeating Texture on UV-Snap [Solved]
- Replies: 5
- Views: 7020
Re: Repeating Texture on UV-Snap? [Solved]
Din't mean it like that... sorry it's something hard to explain when English isn't your native language and you never listen in English class :P So: When you have a cube that's for example from 16,4,6 to 20,6,10 it would be awesome if there would be an option that it just applies the UV like for 0,4...
- 09 Nov 2016, 20:08
- Forum: Showcase
- Topic: Spotlight on wall
- Replies: 4
- Views: 3018
Re: Spotlight on wall
Every though about putting that Models into a mod? That would fit a bunch of modpacks ^^
(If you are interested contact me )
(If you are interested contact me )
- 09 Nov 2016, 19:52
- Forum: Help Centre
- Topic: Importing into minecraft
- Replies: 10
- Views: 7060
Re: Importing into minecraft
Is it for a mod if yes you might be missing the blockstate file.
Else it might be something wrong with the blockstate file.
Else it might be something wrong with the blockstate file.