Search found 53 matches

by JTK222
21 Nov 2016, 06:28
Forum: Suggestions
Topic: Model Splitting
Replies: 3
Views: 871

Re: Model Splitting

Not each element but it may be useful when you have a 1x2x1 Model (size in Blocks) split up into 2 1x1x1 Models. As for example when you make a mod with a 2 Block height block you might need 2 Blocks for that and 1 of them would need to have an "empty"/"invisible" model. Generally all 2 block tall m...
by JTK222
20 Nov 2016, 19:28
Forum: Suggestions
Topic: Model Splitting
Replies: 3
Views: 871

Model Splitting

Location: Model properties dialog in "Minecraft" tab
Option name: Split into smaller Models
Option type: Checkbox

Option action when enabled/disabled/clicked:
enabled: splits model to smaller 1block models on export
disabled: would not modify model export
by JTK222
20 Nov 2016, 19:14
Forum: Suggestions
Topic: Export as Java [Solved]
Replies: 22
Views: 5095

Re: Export as Java [Solved]

Oh would love that Feature too! :D Extension: ".java" / ".txt" (Depending on implementation way) Format name: Java Code Used by: Minecraft TileEntitySpecialRenderer/EntityRenderer Specs: http://pastebin.com/TcwMYWuz Where: ModelRenderer Shape1; ---> Shape1 = Unique name of Cube Element and Shape1 = ...
by JTK222
20 Nov 2016, 18:55
Forum: Help Centre
Topic: Models for each block data?
Replies: 1
Views: 805

Re: Models for each block data?

When you mean the metadata then the Answer is yes.
Andesite and Diorite for example are just Stone with an other Model
by JTK222
15 Nov 2016, 18:58
Forum: Help Centre
Topic: Relocate Elements on Resize [Solved]
Replies: 2
Views: 1093

Re: Relocate Elements on Resize [Solved]

Oh man and I have been resizing nearly 15 blocks with over 30 elements by hand xD
Thanks for the info!
by JTK222
15 Nov 2016, 18:40
Forum: Help Centre
Topic: Relocate Elements on Resize [Solved]
Replies: 2
Views: 1093

Relocate Elements on Resize [Solved]

Resizing the whole Model because it was maybe to big or to small ingame can be a real pain. Could you add an option to relocate elements that are being resized? But this would of course require to only allow resizing of values that can be divided by 0.2. And selecting one of the Elements and relocat...
by JTK222
13 Nov 2016, 08:55
Forum: Help Centre
Topic: Item getting darking if your looking up
Replies: 12
Views: 2271

Re: Item getting darking if your looking up

I Suppose its a mod and you try to render the item into the HUD? Well it's easy to explain one of the elements rendered before changes the lighting. This code should fix the Item: RenderHelper.enableGUIStandardItemLighting(); If this isn't working try: GL11.glColor4f(1, 1, 1, 1); Edit: Oh forgot tha...
by JTK222
12 Nov 2016, 10:47
Forum: Suggestions
Topic: Option: Repeating Texture on UV-Snap [Solved]
Replies: 5
Views: 1394

Re: Repeating Texture on UV-Snap? [Solved]

It might just choose the texture that would cover it most. I think that would safe enough work.
Or create a in between texture where the bottom of the texture is moved to the top.
by JTK222
10 Nov 2016, 16:09
Forum: Help Centre
Topic: Publish on Scetchfab ends in error [Solved]
Replies: 1
Views: 770

Publish on Scetchfab ends in error [Solved]

Hey, just a little bug (i suppose) that I found,

whenever you try to publish a model on Sketchfab but you have enabled "hide mesh formats" it ends up in an error.
by JTK222
10 Nov 2016, 14:03
Forum: Suggestions
Topic: Option: Repeating Texture on UV-Snap [Solved]
Replies: 5
Views: 1394

Re: Repeating Texture on UV-Snap? [Solved]

Din't mean it like that... sorry it's something hard to explain when English isn't your native language and you never listen in English class :P So: When you have a cube that's for example from 16,4,6 to 20,6,10 it would be awesome if there would be an option that it just applies the UV like for 0,4...

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