Search found 51 matches

by JTK222
20 Nov 2016, 19:14
Forum: Suggestions
Topic: Export as Java [Solved]
Replies: 22
Views: 20610

Re: Export as Java [Solved]

Oh would love that Feature too! :D Extension: ".java" / ".txt" (Depending on implementation way) Format name: Java Code Used by: Minecraft TileEntitySpecialRenderer/EntityRenderer Specs: http://pastebin.com/TcwMYWuz Where: ModelRenderer Shape1; ---> Shape1 = Unique name of Cube E...
by JTK222
20 Nov 2016, 18:55
Forum: Help Centre
Topic: Models for each block data?
Replies: 1
Views: 1704

Re: Models for each block data?

When you mean the metadata then the Answer is yes.
Andesite and Diorite for example are just Stone with an other Model
by JTK222
15 Nov 2016, 18:58
Forum: Help Centre
Topic: Relocate Elements on Resize [Solved]
Replies: 2
Views: 2691

Re: Relocate Elements on Resize [Solved]

Oh man and I have been resizing nearly 15 blocks with over 30 elements by hand xD
Thanks for the info!
by JTK222
15 Nov 2016, 18:40
Forum: Help Centre
Topic: Relocate Elements on Resize [Solved]
Replies: 2
Views: 2691

Relocate Elements on Resize [Solved]

Resizing the whole Model because it was maybe to big or to small ingame can be a real pain. Could you add an option to relocate elements that are being resized? But this would of course require to only allow resizing of values that can be divided by 0.2. And selecting one of the Elements and relocat...
by JTK222
13 Nov 2016, 08:55
Forum: Help Centre
Topic: Item getting darking if your looking up
Replies: 12
Views: 6935

Re: Item getting darking if your looking up

I Suppose its a mod and you try to render the item into the HUD? Well it's easy to explain one of the elements rendered before changes the lighting. This code should fix the Item: RenderHelper.enableGUIStandardItemLighting(); If this isn't working try: GL11.glColor4f(1, 1, 1, 1); Edit: Oh forgot tha...
by JTK222
12 Nov 2016, 10:47
Forum: Suggestions
Topic: Option: Repeating Texture on UV-Snap [Solved]
Replies: 5
Views: 7020

Re: Repeating Texture on UV-Snap? [Solved]

It might just choose the texture that would cover it most. I think that would safe enough work.
Or create a in between texture where the bottom of the texture is moved to the top.
by JTK222
10 Nov 2016, 16:09
Forum: Help Centre
Topic: Publish on Scetchfab ends in error [Solved]
Replies: 1
Views: 2159

Publish on Scetchfab ends in error [Solved]

Hey, just a little bug (i suppose) that I found,

whenever you try to publish a model on Sketchfab but you have enabled "hide mesh formats" it ends up in an error.
by JTK222
10 Nov 2016, 14:03
Forum: Suggestions
Topic: Option: Repeating Texture on UV-Snap [Solved]
Replies: 5
Views: 7020

Re: Repeating Texture on UV-Snap? [Solved]

Din't mean it like that... sorry it's something hard to explain when English isn't your native language and you never listen in English class :P So: When you have a cube that's for example from 16,4,6 to 20,6,10 it would be awesome if there would be an option that it just applies the UV like for 0,4...
by JTK222
09 Nov 2016, 20:08
Forum: Showcase
Topic: Spotlight on wall
Replies: 4
Views: 3018

Re: Spotlight on wall

Every though about putting that Models into a mod? That would fit a bunch of modpacks ^^

(If you are interested contact me ;))
by JTK222
09 Nov 2016, 19:52
Forum: Help Centre
Topic: Importing into minecraft
Replies: 10
Views: 7060

Re: Importing into minecraft

Is it for a mod if yes you might be missing the blockstate file.
Else it might be something wrong with the blockstate file.

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